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Cylinder Member List

This is the complete list of members for Cylinder, including all inherited members.
agentCylinder [protected]
angularVelocityCylinder [protected]
applyForce(const Vector3d &force, const Point3d &where)Cylinder
applyForceOnBody(const Vector3d &force, const Point3d &where)Cylinder
applyVelocity(double dtime)Cylinder
checkCollisions()Cylinder
checkCylinderCollision(Cylinder *other)Cylinder
checkGroundCollision(void)Cylinder
Collision classCylinder [friend]
createCylinder(double angle, double height, unsigned short int energy)Cylinder [protected]
Cylinder(World *_world, Cylinder *_father, double newEnergy, double newWidth, double newHeight, Vector3d newGluePositionBody, bool onAgent)Cylinder
cylinderIdCylinder [protected]
desiredActionCylinder [protected]
dist(Cylinder *cyl)Cylinder
drop(unsigned char son, const char *creationMessage, unsigned long int messageSize)Cylinder [protected]
dropEnergy(double energyMass)Cylinder
energyCylinder [protected]
fatherCylinder [protected]
forceCylinder [protected]
getAgent()Cylinder [inline]
getCentreOfGravity(void)Cylinder
getEnergy()Cylinder [inline]
getFather()Cylinder [inline]
getGluePosition(bool relative=false)Cylinder
getHeight()Cylinder [inline]
getId()Cylinder [inline]
getMass(bool pending=false)Cylinder
getNumCylinders()Cylinder
getOrientation()Cylinder [inline]
getPosition(bool relative=false)Cylinder
getWidth()Cylinder [inline]
getWorld()Cylinder
gluePositionCylinder [protected]
gluePositionBodyCylinder [protected]
grow(GrowType type, unsigned short int energy)Cylinder [protected]
heightCylinder [protected]
inertiaCylinder [protected]
inertiaInverseCylinder [protected]
lengthCylinder [protected]
massCylinder [protected]
momentCylinder [protected]
move(MoveType type, unsigned short int energy)Cylinder [protected]
movePosition(const Vector3d &ammount)Cylinder
newCycle()Cylinder
newIntention(const Action &a)Cylinder [inline]
oldAngularVelocityCylinder [protected]
oldForceCylinder [protected]
oldMomentCylinder [protected]
oldOrientationBaseCylinder [protected]
oldPositionCylinder [protected]
oldVelocityCylinder [protected]
operator()(unsigned short int, unsigned short int &actual)Cylinder [protected]
operator()(unsigned short int n)Cylinder [inline]
operator[](unsigned short int)Cylinder
orientationBaseCylinder [protected]
orientationWorldCylinder [protected]
performAction()Cylinder
positionCylinder [protected]
radiusCylinder [protected]
sendEnergyTo(unsigned char son, unsigned short int energy)Cylinder [protected]
sendMessage(unsigned long int agentId, const char *message, unsigned long int size)Cylinder [protected]
setNewAgent(Agent *)Cylinder
setToGluePosition(void)Cylinder
sonCylinder [protected]
undoVelocity(void)Cylinder
updateMomentOfInertia()Cylinder
velocityCylinder [protected]
widthCylinder [protected]
worldCylinder [protected]
~Cylinder()Cylinder

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