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Malware in Games

Other examples of proprietary malware

Malware means software designed to function in ways that mistreat or harm the user. (This does not include accidental errors.)

Malware and nonfree software are two different issues. The difference between free software and nonfree software is in whether the users have control of the program or vice versa. It's not directly a question of what the program does when it runs. However, in practice nonfree software is often malware, because the developer's awareness that the users would be powerless to fix any malicious functionalities tempts the developer to impose some.

Some examples of malware in games are listed below.

If you know of an example that ought to be in this page but isn't here, please write to <webmasters@gnu.org> to inform us. Please include the URL of a trustworthy reference or two to present the specifics.

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