|void clear (void)
Does the same thing the destructor |
delete() on the pointers to
fill_color, if they point to
Colors that were
allocated on the free store, and sets them to 0.
clear() is a pure virtual function in
Path must be have a
It is needed, because it is sometimes called through a
Shape, so that
~Path() cannot be accessed.
At least, so far I haven't found a way to call a destructor through the
virtual function facility.