Node: Cuboid Constructors and Setting Functions, Next: Cuboid Operators, Previous: Cuboid Data Members, Up: Cuboid Reference
void Cuboid (void )

Default constructor 
Creates an empty Cuboid .

void Cuboid (const Cuboid& c)  Copy constructor 
Creates a new Cuboid and makes it a copy of c.

void Cuboid (const Point& c, const real h, const real w, const real d, [const real x = 0, [const real y = 0, [const real z = 0]]])  Constructor 
Creates a Cuboid with center at the origin, with
height == h, width == w, and
depth == d. If x, y, or z is
nonzero, the Cuboid is rotated by the amounts indicated around
the corresponding main axes. Finally, the
Cuboid is shifted such that center comes to lie at
c.
Point P(3, 2, 12); Cuboid c(P, 3, 5, 2.93, 35, 10, 60);

Cuboid* create_new<Cuboid> (const Cuboid* c)  Template specializations 
Cuboid* create_new<Cuboid> (const Cuboid& c) 
Pseudoconstructors for dynamic allocation of Cuboids .
They create a Cuboid on the free store and allocate memory for it using
new(Cuboid) . They return a pointer to the new Cuboid .
If c is a nonzero pointer or a reference,
the new 
void ~Cuboid (void )

Destructor 
Deallocates the Rectangles pointed to by the pointers on
rectangles (a Solid data member), and calls
rectangles.clear() . Cuboids consist entirely of
Rectangles , so nothing must be done to the other vectors.
