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socketport.h
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38 
44 #ifndef CCXX_SOCKETPORT_H_
45 #define CCXX_SOCKETPORT_H_
46 
47 #ifndef CCXX_ADDRESS_H_
48 #include <cc++/address.h>
49 #endif
50 
51 #ifndef CCXX_SOCKET_H_
52 #include <cc++/socket.h>
53 #endif
54 
55 #ifdef CCXX_NAMESPACES
56 namespace ost {
57 #endif
58 
61 
81 class __EXPORT SocketPort : public Socket, public TimerPort
82 {
83 private:
84  SocketPort *next, *prev;
86 #ifndef WIN32
87  struct timeval porttimer;
88 #ifdef USE_POLL
89  struct pollfd * ufd;
90 #endif
91 #else
92  HANDLE event;
93 #endif
97 
98  friend class SocketService;
99 
100 protected:
109  SocketPort(SocketService *svc, TCPSocket &tcp);
110 #ifdef CCXX_IPV6
111  SocketPort(SocketService *svc, TCPV6Socket &tcp);
112 #endif
113 
122  SocketPort(SocketService *svc, const IPV4Address &ia, tpport_t port);
123 #ifdef CCXX_IPV6
124  SocketPort(SocketService *svc, const IPV6Address &ia, tpport_t port);
125 #endif
126 
140  SocketPort(SocketService *svc, const IPV4Host &ih, tpport_t port);
141 #ifdef CCXX_IPV6
142  SocketPort(SocketService *svc, const IPV6Host &ih, tpport_t port);
143 #endif
144 
150  void attach( SocketService* svc );
151 
152 
157  virtual ~SocketPort();
158 
163  void setDetectPending( bool );
164 
168  bool getDetectPending( void ) const
169  { return detect_pending; }
170 
175  void setDetectOutput( bool );
176 
180  bool getDetectOutput( void ) const
181  { return detect_output; }
182 
187  virtual void expired(void);
188 
193  virtual void pending(void);
194 
199  virtual void output(void);
200 
205  virtual void disconnect(void);
206 
217  Error connect(const IPV4Address &ia, tpport_t port);
218 #ifdef CCXX_IPV6
219  Error connect(const IPV6Address &ia, tpport_t port);
220 #endif
221 
231  inline ssize_t send(const void *buf, size_t len)
232  {return _IORET64 ::send(so, (const char *)buf, _IOLEN64 len, 0);};
233 
242  inline ssize_t receive(void *buf, size_t len)
243  {return _IORET64 ::recv(so, (char *)buf, _IOLEN64 len, 0);};
244 
253  inline ssize_t peek(void *buf, size_t len)
254  {return _IORET64 ::recv(so, (char *)buf, _IOLEN64 len, MSG_PEEK);};
255 
256 public:
264  void setTimer(timeout_t timeout = 0);
265 
273  void incTimer(timeout_t timeout);
274 };
275 
288 class __EXPORT SocketService : public Thread, private Mutex
289 {
290 private:
291 #ifndef WIN32
292  fd_set connect;
293  int iosync[2];
294  int hiwater;
295 #else
296  // private syncronization class
297  class Sync;
298  Sync* sync;
299 #endif
300  int volatile count;
301  SocketPort* volatile first, *last;
302 
308  void attach(SocketPort *port);
314  void detach(SocketPort *port);
315 
319  void run(void);
320 
321  friend class SocketPort;
322 
323 protected:
329  virtual void onUpdate(unsigned char buf);
330 
336  virtual void onEvent(void);
337 
345  virtual void onCallback(SocketPort *port);
346 
347 public:
358  void update(unsigned char flag = 0xff);
359 
368  SocketService(int pri = 0, size_t stack = 0, const char *id = NULL);
369 
374  virtual ~SocketService();
375 
382  inline int getCount(void) const
383  {return count;};
384 };
385 
386 #ifdef CCXX_NAMESPACES
387 }
388 #endif
389 
390 #endif
391 
The Socket is used as the base for all Internet protocol services under Common C++.
Definition: socket.h:119
int volatile count
Definition: socketport.h:300
SocketService * service
Definition: socketport.h:85
SocketPort * prev
Definition: socketport.h:84
int HANDLE
Definition: serial.h:60
ssize_t peek(void *buf, size_t len)
Examine the content of the next packet.
Definition: socketport.h:253
unsigned short tpport_t
Transport Protocol Ports.
Definition: address.h:86
The Mutex class is used to protect a section of code so that at any given time only a single thread c...
Definition: thread.h:186
unsigned long timeout_t
Definition: thread.h:74
bool getDetectPending(void) const
Get the current state of the DetectPending flag.
Definition: socketport.h:168
bool detect_pending
Definition: socketport.h:94
class __EXPORT SocketService
Definition: socketport.h:60
Network addresses and sockets related classes.
bool detect_disconnect
Definition: socketport.h:96
bool detect_output
Definition: socketport.h:95
TCP sockets are used for stream based connected sessions between two sockets.
Definition: socket.h:1395
ssize_t receive(void *buf, size_t len)
Receive a message from any host.
Definition: socketport.h:242
fd_set connect
Definition: socketport.h:292
ssize_t send(const void *buf, size_t len)
Transmit "send" data to a connected peer host.
Definition: socketport.h:231
int getCount(void) const
Get current reference count.
Definition: socketport.h:382
The socket port is an internal class which is attached to and then serviced by a specific SocketServi...
Definition: socketport.h:81
#define __EXPORT
Definition: audio2.h:51
void attach(SocketPort *port)
Attach a new socket port to this service thread.
Every thread of execution in an application is created by instantiating an object of a class derived ...
Definition: thread.h:1093
SocketPort *volatile * last
Definition: socketport.h:301
Timer ports are used to provide synchronized timing events when managed under a "service thread" such...
Definition: thread.h:1759
class __EXPORT SocketPort
Definition: socketport.h:59
This object is used to hold the actual and valid internet address of a specific host machine that wil...
Definition: address.h:561
The network name and address objects are all derived from a common IPV4Address base class...
Definition: address.h:350
The SocketService is a thread pool object that is meant to service attached socket ports...
Definition: socketport.h:288
Network addresses and sockets related classes.
bool getDetectOutput(void) const
Get the current state of the DetectOutput flag.
Definition: socketport.h:180
#define _IOLEN64
Definition: socket.h:64