The functions described here are used in implementing interactive Calc commands. Note that this list is not exhaustive! If there is an existing command that behaves similarly to the one you want to define, you may find helpful tricks by checking the source code for that command.
Set the command flag flag. This is generally a Lisp symbol, but
may in fact be anything. The effect is to add flag to the list
stored in the variable
calc-command-flags, unless it is already
there. See Defining Simple Commands.
If flag appears among the list of currently-set command flags, remove it from that list.
Add the “undo record” rec to the list of steps to take if the
current operation should need to be undone. Stack push and pop functions
calc-record-undo, so the kinds of undo records
you might need to create take the form ‘(set sym value)’,
which says that the Lisp variable sym was changed and had previously
contained value; ‘(store var value)’ which says that
the Calc variable var (a string which is the name of the symbol that
contains the variable’s value) was stored and its previous value was
value (either a Calc data object, or
nil if the variable was
previously void); or ‘(eval undo redo args …)’,
which means that to undo requires calling the function ‘(undo
args …)’ and, if the undo is later redone, calling
‘(redo args …)’.
Record the error or warning message msg, which is normally a string.
This message will be replayed if the user types w (
if the message string begins with a ‘*’, it is considered important
enough to display even if the user doesn’t type w. If one or more
args are present, the displayed message will be of the form,
‘msg: arg1, arg2, …’, where the arguments are
formatted on the assumption that they are either strings or Calc objects of
some sort. If msg is a symbol, it is the name of a Calc predicate
numvecp) which the arguments did not
satisfy; it is expanded to a suitable string such as “Expected an
reject-arg function calls
automatically; see Predicates.
This predicate returns true if the current command is inverse, i.e., if the Inverse (I key) flag was set.
This predicate is the analogous function for the H key.