EIEIO supports the Custom facility through two new widget types.
If a variable is declared as type
object, then full editing of
slots via the widgets is made possible. This should be used
carefully, however, because modified objects are cloned, so if there
are other references to these objects, they will no longer be linked
If you want in place editing of objects, use the following methods:
Create a custom buffer and insert a widget for editing object. At the end, an
Resetbutton are available. This will edit the object "in place" so references to it are also changed. There is no effort to prevent multiple edits of a singular object, so care must be taken by the user of this function.
This method inserts an edit object into the current buffer in place. It is implemented as
(widget-create 'object-edit :value object). This method is provided as a locale for adding tracking, or specializing the widget insert procedure for any object.
To define a slot with an object in it, use the
object tag. This
widget type will be automatically converted to
object-edit if you
do in place editing of you object.
If you want to have additional actions taken when a user clicks on the
Apply button, then overload the method
This method does nothing by default, but that may change in the future.
This would be the best way to make your objects persistent when using
When widgets are being created, one new widget extension has been added,
:slotofchoices. When this occurs in a widget
definition, all elements after it are removed, and the slot is specifies
is queried and converted into a series of constants.
(choice (const :tag "None" nil) :slotofchoices morestuff)
and if the slot
(sym1 sym2 sym3), the
above example is converted into:
(choice (const :tag "None" nil) (const sym1) (const sym2) (const sym3))
This is useful when a given item needs to be selected from a list of items defined in this second slot.