Next: , Previous: , Up: Byte Compilation   [Contents][Index]

16.7 Byte-Code Function Objects

Byte-compiled functions have a special data type: they are byte-code function objects. Whenever such an object appears as a function to be called, Emacs uses the byte-code interpreter to execute the byte-code.

Internally, a byte-code function object is much like a vector; its elements can be accessed using aref. Its printed representation is like that for a vector, with an additional ‘#’ before the opening ‘[’. It must have at least four elements; there is no maximum number, but only the first six elements have any normal use. They are:


The list of argument symbols.


The string containing the byte-code instructions.


The vector of Lisp objects referenced by the byte code. These include symbols used as function names and variable names.


The maximum stack size this function needs.


The documentation string (if any); otherwise, nil. The value may be a number or a list, in case the documentation string is stored in a file. Use the function documentation to get the real documentation string (see Accessing Documentation).


The interactive spec (if any). This can be a string or a Lisp expression. It is nil for a function that isn’t interactive.

Here’s an example of a byte-code function object, in printed representation. It is the definition of the command backward-sexp.

#[(&optional arg)
  [arg 1 forward-sexp]

The primitive way to create a byte-code object is with make-byte-code:

Function: make-byte-code &rest elements

This function constructs and returns a byte-code function object with elements as its elements.

You should not try to come up with the elements for a byte-code function yourself, because if they are inconsistent, Emacs may crash when you call the function. Always leave it to the byte compiler to create these objects; it makes the elements consistent (we hope).

Next: , Previous: , Up: Byte Compilation   [Contents][Index]