Textual scrolling means moving the text up or down through a
window. It works by changing the window's display-start location. It
may also change the value of
window-point to keep point on the
screen (see Window Point).
The basic textual scrolling functions are
scrolls forward) and
scroll-down (which scrolls backward). In
these function names, “up” and “down” refer to the direction of
motion of the buffer text relative to the window. Imagine that the
text is written on a long roll of paper and that the scrolling
commands move the paper up and down. Thus, if you are looking at the
middle of a buffer and repeatedly call
scroll-down, you will
eventually see the beginning of the buffer.
Unfortunately, this sometimes causes confusion, because some people tend to think in terms of the opposite convention: they imagine the window moving over text that remains in place, so that “down” commands take you to the end of the buffer. This convention is consistent with fact that such a command is bound to a key named <PageDown> on modern keyboards.
Textual scrolling functions (aside from
have unpredictable results if the current buffer is not the one
displayed in the selected window. See Current Buffer.
If the window contains a row taller than the height of the window
(for example in the presence of a large image), the scroll functions
will adjust the window's vertical scroll position to scroll the
partially visible row. Lisp callers can disable this feature by
binding the variable
(see Vertical Scrolling).
This function scrolls forward by count lines in the selected window.
If count is negative, it scrolls backward instead. If count is
nil(or omitted), the distance scrolled is
next-screen-context-lineslines less than the height of the window's text area.
If the selected window cannot be scrolled any further, this function signals an error. Otherwise, it returns
This function scrolls backward by count lines in the selected window.
If count is negative, it scrolls forward instead. In other respects, it behaves the same way as
This behaves like
scroll-up, except that if the selected window cannot be scrolled any further and the value of the variable
t, it tries to move to the end of the buffer instead. If point is already there, it signals an error.
This behaves like
scroll-down, except that if the selected window cannot be scrolled any further and the value of the variable
t, it tries to move to the beginning of the buffer instead. If point is already there, it signals an error.
This function scrolls the text in another window upward count lines. Negative values of count, or
nil, are handled as in
You can specify which buffer to scroll by setting the variable
other-window-scroll-bufferto a buffer. If that buffer isn't already displayed,
scroll-other-windowdisplays it in some window.
When the selected window is the minibuffer, the next window is normally the leftmost one immediately above it. You can specify a different window to scroll, when the minibuffer is selected, by setting the variable
minibuffer-scroll-window. This variable has no effect when any other window is selected. When it is non-
niland the minibuffer is selected, it takes precedence over
other-window-scroll-buffer. See Definition of minibuffer-scroll-window.
When the minibuffer is active, it is the next window if the selected window is the one at the bottom right corner. In this case,
scroll-other-windowattempts to scroll the minibuffer. If the minibuffer contains just one line, it has nowhere to scroll to, so the line reappears after the echo area momentarily displays the message ‘End of buffer’.
If this variable is non-
nil, it tells
scroll-other-windowwhich buffer's window to scroll.
This option specifies the size of the scroll margin—a minimum number of lines between point and the top or bottom of a window. Whenever point gets within this many lines of the top or bottom of the window, redisplay scrolls the text automatically (if possible) to move point out of the margin, closer to the center of the window.
This variable controls how scrolling is done automatically when point moves off the screen (or into the scroll margin). If the value is a positive integer n, then redisplay scrolls the text up to n lines in either direction, if that will bring point back into proper view. This behavior is called conservative scrolling. Otherwise, scrolling happens in the usual way, under the control of other variables such as
The default value is zero, which means that conservative scrolling never happens.
The value of this variable should be either
nilor a fraction f between 0 and 1. If it is a fraction, that specifies where on the screen to put point when scrolling down. More precisely, when a window scrolls down because point is above the window start, the new start position is chosen to put point f part of the window height from the top. The larger f, the more aggressive the scrolling.
A value of
nilis equivalent to .5, since its effect is to center point. This variable automatically becomes buffer-local when set in any fashion.
Likewise, for scrolling up. The value, f, specifies how far point should be placed from the bottom of the window; thus, as with
scroll-up-aggressively, a larger value scrolls more aggressively.
This variable is an older variant of
scroll-conservatively. The difference is that if its value is n, that permits scrolling only by precisely n lines, not a smaller number. This feature does not work with
scroll-margin. The default value is zero.
If this option is
t, whenever a scrolling command moves point off-window, Emacs tries to adjust point to keep the cursor at its old vertical position in the window, rather than the window edge.
If the value is non-
t, Emacs adjusts point to keep the cursor at the same vertical position, even if the scrolling command didn't move point off-window.
This option affects all scroll commands that have a non-
The value of this variable is the number of lines of continuity to retain when scrolling by full screens. For example,
scroll-upwith an argument of
nilscrolls so that this many lines at the bottom of the window appear instead at the top. The default value is
If this option is
scroll-down-commandsimply signal an error when no more scrolling is possible.
If the value is
t, these commands instead move point to the beginning or end of the buffer (depending on scrolling direction); only if point is already on that position do they signal an error.
If count is a non-negative number, that puts the line containing point count lines down from the top of the window. If count is a negative number, then it counts upward from the bottom of the window, so that −1 stands for the last usable line in the window.
If count is
nil(or a non-
recenterputs the line containing point in the middle of the window. If count is
nil, this function may redraw the frame, according to the value of
recenteris called interactively, count is the raw prefix argument. Thus, typing C-u as the prefix sets the count to a non-
nillist, while typing C-u 4 sets count to 4, which positions the current line four lines from the top.
With an argument of zero,
recenterpositions the current line at the top of the window. The command
recenter-top-bottomoffers a more convenient way to achieve this.
If this variable is non-
nilargument redraws the frame. The default value is
tty, which means only redraw the frame if it is a tty frame.
This command, which is the default binding for C-l, acts like
recenter, except if called with no argument. In that case, successive calls place point according to the cycling order defined by the variable
This variable controls how
recenter-top-bottombehaves when called with no argument. The default value is
(middle top bottom), which means that successive calls of
recenter-top-bottomwith no argument cycle between placing point at the middle, top, and bottom of the window.