Compiling Java for Embedded Systems
PerBothner
Cygnus Solutions
1325 Chesapeake Terrace
Sunnyvale, CA 94089, USA
bothner@cygnus.com
While a major factor in Java's success is its use of portable
bytecodes, we believe it cannot become a mainstream
programming language without mainstream implementation
techniques, specifically an optimizing ahead-of-time
compiler. This allows much better optimization, and much
faster application start-up times than with JIT translators.
Cygnus Solutions is writing a Java front-end for the GNU compiler
(gcc) to translate Java bytecodes to machine code.
This uses proven and widely used technology.
This paper discusses issues in implementing Java using traditional
compiler, linker, and debugging technology, with a particular
emphasis on using Java in embedded and limited-memory environments.
Java implementation
Java (see JavaSpec)
has become popular because it is a decent programming language,
is buzzword-compliant (object-oriented and web-enabled), and
because it is implemented by compiling to portable bytecodes
(see JavaVMSpec).
The traditional Java implementation model is to compile Java source code
into .class files containing machine-independent
byte-code instructions. These .class files
are downloaded and interpreted by a browser or some other Java
Virtual Machine
(VM).
(See graphic "Traditional Java implementation model graphic".)
However, interpreting bytecodes makes Java program many times slower
than comparable C or C++ programs. One approach to improving this
situation is Just-In-Time
(JIT) compilers.
These dynamically translate
bytecodes to machine code just before a method is first executed.
This can provide substantial speed-up, but it is still slower
than C or C++. There are three main drawbacks with the JIT
approach compared to conventional compilers:
The compilation is done every time the application is
executed, which means start-up times are much worse than pre-compiled code.
Since the JIT compiler has to run fast (it is run every
time the application is run), it cannot do any non-trivial optimization.
Only simple register allocation and peep-optimizations are practical.
(Some have suggested that JIT could potentially produce faster
code than a stand-alone compiler, since it can dynamically adjust to specific inputs and hardware.
But the need for quick re-compilation will make it very
difficult to make JIT faster in practice.)
The JIT compiler most remain in (virtual) memory while the
application is executing. This memory may be quite costly
in an embedded application.
While JIT compilers have an important place in a Java system,
for frequently used applications it is better to use a more
traditional ahead-of-time
or batch compiler. While many
think of Java as primarily an internet/web language, others
are interested in using Java as an alternative to traditional
languages such as C++, provided performance is acceptable.
For embedded applications it makes much more sense to pre-compile
the Java program, especially if the program is to be in ROM.
Cygnus is building a Java programming environment that is
based on a conventional compiler, linker, and debugger, using
Java-enhanced versions of the existing GNU programming tools.
These been ported to just about every chip
in use (including many chips only used in embedded systems),
and so we will have a uniquely portable Java system.
See the following diagram.
((FLOW-CHART OF COMPILATION PROCESS here)).
Issues with embedded Java
Sun's motto for Java is Write once, run anywhere
.
As part of that, Sun has been pushing Java as also suitable
for embedded systems, announcing specifications for
Embedded Java
and Personal Java
specifications. The latter (just published at the time of writing)
is primarily a restricted library that a Java application
can expect.
Embedded systems
covers a large spectrum from 4-bit chips with
tens of bytes of RAM, to 32- and 64-bit systems with megabytes of RAM.
I believe it will be very difficult to squeeze a reasonably complete
implementation of Java into less than one MB.
(However, people have managed to squeeze a much reduced Java into
credit-card-sized smart cards
with about 100kB.)
In general, there is less memory available than in the typical
desktop environment where Java usually runs. Those designers that
have been leary of C++ because of performance concerns (perceived
or real) will not embrace Java. On the other hand, those that have
been leary of C++ because of its complexity will find Java easier
to master.
Advantages of Java
Java has a number of advantages for embedded systems.
Using classes to organize the code enforces modularity,
and encourages data abstraction. Java has many useful and standardized
classes (for graphics, networking, simple math and containers,
internationaliztion, files, and much more). This means a designer can
count on having these libraries on any (full) implementation of Java.
Java program are generally more portable than C or C++ programs:
The size of integer, floats, and character is defined by the
language.
The order and precision of expression evaluation is defined.
Initial values
of fields is defined, and the languages requires that local variables
be set before use in a way that the compiler can check.
In fact, the only major non-determinacy in Java is due to time-dependencies
between interacting threads.
Safety-critical applications will find the following features
very useful:
More disciplined use of pointers, called
references
instead, provides pointer safety
(no dangling references; all references are either null or point to
an actual object; de-referencing a null pointer raises an exception).
Array indexing is checked, and an index out of bounds raises an exception.
Using exceptions makes it easier to separate out the normal
case from error cases, and to handle the error in a disciplined manner.
The portability of Java (including a portable binary format) means that
an applications can run on many hardware platforms, with
no porting effort (at least that's the theory).
Code compactness
It has been argued that even for ROM-based embedded systems (where
portability is not an issue), it still makes sense to use a
bytecode-based implementation of Java, since the bytecodes
are supposedly more compact than native code. However, it is
not at all clear if that is really the case. The actual bytecode
instructions of the Fib class (a program to
calculate Fibonacci numbers, discussed later) only take 134 bytes,
while the compiled instructions for i86 and Sparc take 373 and
484 bytes respectively. (This is if we assume external classes
are also pre-compiled; otherwise 417 and 540 bytes are needed,
respectively.) However, there is quite a bit of symbol
table information necessary, bringing the actual size of
the Fib.class file up to 1227 bytes. How much space will
actually be used at run-time depends on how the symbolic
(reflective) information is represented - but it does take a
fair bit of space. (Pre-compiled code also needs space
for the reflective data structure - about 520 bytes for this example.)
Out tentative conclusion is that the space advantage of
bytecodes is minor at best, whereas the speed penalty is major.
Space for standard run-time
In addition to the space needed for the user code, there
is also a large chunk of fixed code for the run-time
environment. This includes code for the standard libraries (such
as java.lang), code for loading new classes, the
garbage collector, and an interpreter or just-in-time compiler.
In a memory-tight environment, it is desirable to be able to leave out
some of this support code. For example, if there is no need for loading
new classes at run-time, we can leave out the code for reading class
files, and interpreting (or JIT-compiling) bytecodes.
(If you have a dynamic loader, you could still down-load new classes, if you
compile them off-line.) Similarly, some embedded applications
might not need support for Java's Abstract Windowing Toolkit,
or networking, or decryption, while another might need some or
all of these.
Depending on a conventional (static) linker to select only the code
that is actually needed does not work, since a Java class
can be referenced using a run-time String expression passed
to the Class.forName method. If that feature is not used,
then a static linker can be used.
The Java run-time needs to have access to the name and type of every field
and method of every class that is loaded.
This is not needed for normal operation (especially not when using
precompiled methods); however, a program can examine this information
using the java.lang.reflect package. Furthermore, the Java Native Interface
(JNI, a standard ABI for interfacing between C/C++ and Java) works by
looking up fields and methods by name at run-time.
Using the JNI thus requires extra run-time memory for
field and method information. Since the JNI is also quite slow,
an embedded application may prefer to use a lower-level (but less portable)
Native Interface.
Because applications and resources vary so widely, it is important
to have a Java VM/run-time than can be easily configured.
Some applications may need access to dynamically loaded classes,
the Java Native Interface, reflection, and a large class library.
Other applications may need none of these, and cannot afford the
space requirements of those features. Different clients may also
want different algorithms for garbage collection or different
thread implementations. This implies the need for a configuration
utility, so one can select the features one wants in a VM,
much like one might need to configure kernel options before building an
operating system.
Garbage collection
Programmers used to traditional malloc/free-style heap management
tend to be skeptical about the efficiency of garbage collection.
It is true that garbage collection usually takes a significant
toll on execution time, and can lead to large unpredictable pauses.
But it is important to remember that is also an issue for
manual heap allocations using malloc and
free. There are many very poorly written
malloc/free implementations in common use,
just as there are inefficient implementations of garbage collection.
There are a number of incremental, parallel, or generational garbage
collection algorithms that provide performance as good or
better than malloc/free.
What is difficult, however, is ensuring that pause times are bounded
- i.e
a small limit on the amount of time a new can take, even
if garbage collection is triggered. The solution is to make sure
to do a little piece of garbage collection on each
allocation. Unfortunately, the only known algorithms that can handle
hard-real time either require hardware assistance or are very
inefficient. However, soft
real-time
can be implemented at reasonable cost.
Compiling Java
The core tool of Cygnus's Java implementation is the compiler.
This is jc1, a new gcc front-end
(see gcc).
This has similar structure as existing
front-ends (such as cc1plus, the C++ front-end), and
shares most of the code with them.
The most unusual aspect of jc1 is that its
parser
reads either Java source files or Java bytecode files.
(The first release will only directly support bytecodes; parsing
Java source will be done by invoking Sun's javac. A future
version will provide an integrated Java parser, largely for
the sake of compilation speed.) In any case, it is important
that jc1 can read bytecodes, for the following reasons:
It is the natural way to get declarations of external classes
(in this respect a Java bytecode file is like a C++ pre-compiled
header file).
It is needed so we can support code produced
from other tools that produce Java bytecodes (such as the Kawa
Scheme-to-Java-bytecode compiler – see
Kawa).
Some libraries are
(unfortunately) distributed as Java bytecodes without source.
Much of the work of the compiler is the same whether we are
compiling from source code or from byte codes.
For example emitting code to handle method invocation is
the same either way. When we compile from source, we need a parser,
semantic analysis, and error-checking.
On the other hand, when parsing from bytecodes, we need to extract
higher-level information from the lower-level bytecodes,
which we will discuss next.
Transforming bytecodes
This section describes how jc1 works.
The executable content of a bytecode file contains a vector
of bytecode instructions for each (non-native) method.
The bytecodes are instructions for an abstract machine with
some local variable registers and a stack used for expression evaluation.
(The first few local variables are initialized with the
actual parameters.)
Each local variable or stack slot
is a word
big enough for either a 32-bit integer, a float, or an object
reference (pointer). (Two slots are used for 64-bits
doubles and longs.) The slots are untyped:
e.g at
one point a slot might contain an integer value, and at
another point the same slot might contain an object reference.
However, you cannot store an integer in a slot, and then
retrieve the same bits re-interpreted as an object reference.
Moreover, at any given program point, each slot has a
unique type can be determined using static data flow.
(The type may be unassigned
,
in which case you are not allowed to read the slot's value.)
These restrictions are part of Java security model, and are
enforced by the Java bytecode verifier.
We do a similar analysis in jc1, which
lets us know for every program point
the current stack pointer, and the type of every local
variable and stack slot.
Internally gcc uses two main representations:
The tree representation is at the level of an
abstract syntax tree, and is used to represent high-level
(fully-typed) expressions, declarations, and types.
The rtl (Register Transform Language) form is used
to represent instructions, instruction patterns,
and machine-level calculations in general. Constant
folding is done using trees, but otherwise most
optimizations are done at the rtl level.
The basic strategy for translating Java stack-oriented
bytecodes is that we create a dummy local variable
for each Java local variable or stack slot.
These are mapped to gcc virtual registers,
and standard gcc register allocation later
assigns each virtual register to a hard register
or a stack location. This makes it easy to map each
opcode into tree-nodes or rtl to
manipulate the virtual registers.
As an example, consider how to compile iadd,
which adds the top two ints on the stack.
For illustration, assume the stack pointer is 3,
and virtual registers 50, 51, and 52 are associated
with stack slots 0, 1, and 2.
The code generated by jc1 is the following:
reg51 := vreg51 + vreg52
Notice that the stack exists only at compile-time.
There is no stack, stack pointer, or stack operations
in the emitted code.
This simple model has some problems, compared to conventional compilers:
We would like to do constant folding,
which is done at the tree level. However,
tree nodes are typed.
The simple-minded approach uses lots of virtual registers,
and the code generated is very bad. Running the optimizer
(with the -O flag) fixes the generated code,
but you still get a lot of useless stack slots.
It would be nice to not have to run the optimizer,
and if you do, not make so much unnecessary work for it.
The rtl representation is
semi-typed, since it distinguishes the various machine modes
,
(such as pointer, and differently-sized integers and floats).
This causes problems because a given Java stack slot may have different
types at different points in the code.
The last problem we solve by using a separate virtual
register for each machine mode. For example,
for local variable slot 5 we might use vreg40
when it contains an integer, and vreg41 when it
points an object reference. This is safe, because the
Java verifier does not allow storing an integer in an
object slot and later reusing the same value as an
object reference or float.
The other two problems we solve by modeling the stack
as a stack of tree nodes, and not storing the
results in their home
virtual registers unless we have to.
Thus jc1actually does the following
for iadd:
tree arg1 = pop_value (int_type_node);
tree arg2 = pop_value (int_type_node);
push_value (fold (build (PLUS_EXPR, int_type_node,
arg1, arg2)));
The build function is the standard gcc function for
creating tree-nodes, while fold is the standard
function for doing constant folding.
The functions pop_value and
push_value are specific
to jc1, and keep track of which stack location corresponds
to which tree node. No code is actually generated – yet.
This works for straight-line code
(i.e within a basic block).
When we come to a branch or a branch target, we have to
flush the stack of tree nodes, and make sure the value of each
stack slot gets saved in its home
virtual register.
The stack is usually empty at branches and branch targets,
so this does not happen very often. Otherwise, we only
emit actual rtl instructions to evaluate the expressions
when we get to a side-effecting operation (such as a
store or a method call).
Since we only allocate a virtual register when we need one,
we are now using fewer virtual registers, which leads to
better code. We also get the benefits of gcc constant
folding, plus the existing machinery for selecting the right
instructions for addition and other expressions.
The end result is that we end up generating code using the
same mechanisms that the gcc C and C++ front-ends do, and
therefore we can expect similar code quality.
Class meta-data
Compiling the executable content is only part of the problem.
The Java run-time also needs an extensive data structure
that describe each class with its fields and methods.
This is the meta-data
or reflective
data for the class.
The compiler has to somehow make it possible for the
run-time system to correctly initialize the data structures before
the compiled classes can be used.
If we are compiling from bytecodes, the compiler can just
pass through the meta-data as they are encoded in the class file.
(If the run-time supports dynamically loading new classes,
it already knows how to read meta-data
from a class file.)
It is inconvenient if the meta-data and the compiled code
are in different files. The run-time should be able to create
its representation of the meta-data without having to go beyond
its address space. For example reading in the meta-data
from an external file may cause consistency
problems, and it may not even be possible
for embedded systems.
A possible solution is to emit something like:
static const char FooClassData[] = "\xCa\xfe\xba\xbe...";
static {
LoadClassFromByteArray(FooClassData);
Patch up method to point to code;
The code marked static is compiled into a dummy function
that gets executed at program startup.
This can be handled using whatever mechanism is used to
execute C++ static initializers.
This dummy function reads the meta-data in external format
from FooClassData, creates the internal representation,
and enters the class into the class table.
It then patches up the method descriptors so that
they point to the compiled code.
This works, but it is rather wasteful in terms of
memory and startup time. We need space for both the
external representation (in FooClassData) and the internal
representation, and we have to spend time creating the
latter from the former. It is much better if we can
have the compiler directly create the internal representation.
If we use initialized static data, we can have the compiler
statically allocate and initialize the internal data structures.
This means the actual initialization needed at run is very
little – most of it is just entering the meta-data
into a global symbol table.
Consider the following example class:
public class Foo extends Bar {
public int a;
public int f(int j) { return a+j; }
};
That class compiles into something like the following:
int Foo_f (Foo* this, int j)
{ return this->a + j; }
struct Method Foo_methods[1] = {{
/* name: */ "f";
/* code: */ (Code) &Foo_f;
/* access: */ PUBLIC,
/* etc */ ...
}};
struct Class Foo_class = {
/* name: */ "Foo",
/* num_methods: */ 1,
/* methods: */ Foo_methods,
/* super: */ &Bar_class,
/* num_fields: */ 1,
/* etc */ ...
};
static {
RegisterClass (&Foo_class, "Foo");
}
Thus startup is fast, and does not require any dynamic allocation.
Static references
A class may make references to static fields and methods of
another class. If we can assume that the other class will also
be jc1-compiled, then jc1
can emit a direct reference to the external static field or method
(just like a C++ compiler would). That is, a call to a static
method can be compiled as a direct function call. If you want to
make a static call from a pre-compiled class to known class
which you do not know is pre-compiled, this can be implemented using
extra indirection and a trampoline
stub that jumps to the correct method. (Not that this feature is very useful:
It makes little sense to pre-compile a class without also pre-compiling
the other classes that it statically depends on.)
A related problem has to do with string
constants. The language specification requires that
string literals that are equal will compile into the same
String object at run-time.
This complicates separate compilation, and it makes it difficult
to statically allocate the strings (as in done for C), unless you
have a really unusual linker. So we compile references to string
literals as indirect references to a pointer that gets initialized
at class initialization time.
Linking
The jc1 program creates standard assembler files that
are processed by the standard unmodified GNU assembler.
The resulting object files can be placed in a dynamic
or static library, or linked (together with the
run-time system) into an executable, using a standard linker.
The only linker extension we really need is support for static
initializers, but we already have that (since gcc supports C++).
While we do not need any linker modification, there are
some that may be desirable. Here are some ideas.
Java needs a lot of names at run-time – for classes, files, local variables,
methods, type signatures, and source files.
These are represented in the constant pool of .class files as
CONSTANT_Utf8 values. Compilation removes the need for
many of these names (because it resolves many symbolic field
and method references). However, names are still needed for
the meta-data. Two different class files may generate
two references the same name. It may be desirable to
combine them to save space (and to speed up equality tests).
That requires linker support. The compiler could place these
names in a special section of the object file, and the linker
could then combine identical names.
The run-time maintains a global table of all loaded classes,
so it can find a class given its name. When most of the
classes are statically compiled and allocated, it is reasonable
to pre-compute (the static part of) the global class table.
One idea is that the linker could build a perfect hash table
of the classes in a library or program.
Run-time
Running a compiled Java program will need a suitable Java run-time
environment. This is in principle no different from C++
(which requires an extensive library, as well as support for
memory allocation, exceptions, and so on). However, Java
requires more run-time support than traditional
languages:
It needs support for threads, garbage collection, type reflection
(meta-data), and all the primitive Java methods.
Full Java support also means being able to dynamically load new
bytecoded classes, though this may not be needed in some
embedded environments. Basically, the appropriate Java run-time
environment is a Java Virtual Machine.
It is possible to have jc1 produce code compatible
with the Java Native Interface ABI.
Such code could run under any Java VM that implements the JNI. However, the
JNI has relatively high overhead, so if you are not concerned
about binary portability it is better to use a more low-level
ABI, similar to the VM's internal calling convention. (If you are
concerned about portability, use .class files.)
While we plan to support the portable JNI, we will
also support such a lower-level ABI. Certainly the standard Java
functionality (such as that in java.lang
will be compiled to the lower-level ABI.
A low-level ABI is inherently dependent on a specific VM.
We are using Kaffe (see Kaffe)
– a free Java VM written by Tim Wilkinson
with help from volunteers around the Net.
Kaffe uses
either a JIT compiler on many common platforms,
or a conventional bytecode interpreter
which is quite portable (except for thread support).
Using a JIT compiler makes it easy to call
between pre-compiled and dynamically loaded methods (since both use
the same calling convention).
We are making many enhancements to make Kaffe a more suitable target
for pre-compiled code. One required change is to add a hook
so that pre-compiled and pre-allocated classes can be added to
the global table of loaded classes. This means implementing
the RegisterClass function.
Other changes are not strictly needed, but are highly desirable.
The original Kaffe meta-data had some redundant data. Sometimes
redundancy can increase run-time efficiency
(e.g caching, or
a method dispatch table for virtual method calls). But the
gain has to be balanced against the extra complication and space.
Space is especially critical for embedded applications, which
is an important target for us. Therefore, we have put some effort into
stream-lining the Kaffe data structures, such as replacing linked lists
by arrays.
Debugging
Our debugging strategy for Java is to enhance gdb
(the GNU debugger) so it can understand Java-compiled code.
This follows from our philosophy of treating Java like
other programming languages. This also makes it easier
to debug multi-language applications (C and Java).
Adding support for Java requires adding a Java expression parser,
and routines to print values and types in Java syntax.
It should be easy to modify the existing C and C++ language
support routines, since Java expressions and primitive
types are very similar to those of C++.
Adding support for Java objects is somewhat more work.
Getting, setting, and printing of Object fields is
basically the same as for C++.
Printing an Object reference can
be done using a format similar to that used by the default
toString method – the class followed by the address
e.g
java.io.DataInput@cf3408. Sometimes
you instead want to print the contents of the object,
rather than its address (or identity). Strings should
by default be printed using their contents, rather than
their address. For other objects gdb can invoke the
toString method to get a printable representation,
and print that. However, there should be different
options to get different styles of output.
Gdb can evaluate a general user-supplied expression,
including a function call. For Java, this means we
must add support for invoking a method in the
program we are debugging. Thus gdb has to be able
to know the structure of the Java meta-data so it can
find the right method. Alternatively, gdb could
invoke functions in the VM to do the job on its behalf.
Gdb has an internal representation of the types of the
variables and functions in the program being debugged.
Those are read from the symbol-table section of the executable
file. To some extent this information duplicates the meta-data
that we already need in the program's address space.
We can save some file space if we avoid putting duplicate
meta-data in the symbol table section, and instead extend
gdb so it can get the information it needs from the
running process. This also makes gdb start-up faster, since
it makes it easier to only create type information when
needed.
Potentially duplicated meta-data includes the source
line numbers. This is because a Java program needs to be
able to do a stack trace, even without an external debugger.
Ideally, the stack trace should include source line numbers.
Therefore, it is best to put the line numbers in a special
read-only section of the executable. This would be pointed to
by the method meta-data, where both gdb and the internal
Java stack dumper can get at it.
(For embedded systems one would probably leave out line numbers
in the run-time, and only keep it in the debug section of the
executable file.)
Extracting symbolic information from the process rather
than from the executable file is also more flexible, since it
makes it easier to also support new classes that are
loaded in at run-time.
While the first releases will concentrate on debugging
pre-compiled Java code, we will want to
debug bytecodes that have been dynamically loaded
into the VM. This problem is eased if the VM uses JIT
(as Kaffe does), since in that case the representation
of dynamically-(JIT-)compiled Java code is the same as
pre-compiled code. However, we still need to provide
hooks so that gdb knows when a new class is loaded
into the VM.
Long-term, it might be useful to download Java code into gdb
itself (so we can extend gdb using Java),
but that requires integrating a Java evaluator into gdb.
Profiling
One problem with Java is the lack of profiling tools.
This makes it difficult to track down the hot-spots
in an application. Using Gcc to compile Java to native
code lets us use existing profiling tools, such as gprof,
and the gcov coverage analyzer.
Status
As of early July 1997, jc1 was able to compile a
simple test program, which calculates the Fibonacci numbers (up to 36),
both iteratively and recursively (which is slow!), and prints the results.
No manual tinkering was needed with the assembly code generated,
which I assembled and linked in with kaffe (a modified
pre-0.9.1 snapshot) as the run-time engine.
On a SparcStation 5 running Solaris2, it took 16 seconds to execute.
In comparison, the same program dynamically compiled by Kaffe's JIT
takes 26 seconds, and Sun's JDK 1.1 takes 88 seconds to run the same program.
These numbers are encouraging, but they need some context.
Start-up times (for class loading and just-in-time compilation) should
in all cases by fairly minor, since the execution time is dominated
by recursive calls. In the jc1-compiled case,
only the actually test class (calculating Fibonacci plus the main
methods that prints the result) is compiled by jc1;
all the other classes loaded (including the classes for I/O) are
compiled by kaffe's JIT-compiler.
This means there would be some slight extra speed up if all the classes
were jc1-compiled.
Do note that the test-program uses simple C-like features that
are easy to compile: Integer arithmetic, simple control structures,
direct recursion. The results cannot be directly generalized to
larger programs that use object-oriented features more heavily.
The basic structure of the compiler works, but there is still
quite a bit of work to do. Many of the byte-codes are not supported
yet, and neither is exception handling. Only some very simple
Java-specific optimizations are implemented. (Of course
jc1 benefits from the existing language-independent
optimizations in gcc.)
The Kaffe VM works on most Java code.
We have enhanced it in various ways, and modified the
data structures to be simpler and more suitable
for being emitted by the compiler.
The Java support in the gdb debugger is partially
written, but there is still quite a bit to go before it is user-friendly.
We have not started work on our own library implementation or
source-code compiler.
Acknowledgements
This paper is partly based on "A Gcc-based Java Implementation",
copyright 1997 IEEE, which was presented at IEEE Compcon Spring 1997.
Bibliography
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http://www.cygnus.com/~bothner/kawa.html.