#include <msnprotocol.h>
Inheritance diagram for GNUMessenger::MsnProtocol:
Public Member Functions | |
MsnProtocol (const XMLNode &, ProtocolManager *manager) | |
const string | screenName () |
virtual void | update () |
In a non-event based system this call will check the network for incoming data and will call appropriate handlers. | |
virtual void | login () |
Initiates the login sequence for this protocol. | |
virtual void | logout () |
Sends the protocol the log-out request and disconnects the socket (Network). | |
virtual bool | sendMessage (const Contact &recipient, const string &message) |
Tries to send a message to a Contact via this protocol. | |
virtual void | addBuddy (const Contact &c) |
virtual void | delBuddy (const Contact &c) |
virtual void | newUser () |
virtual void | getPubkey () |
virtual void | handleData (Network *net) |
virtual void | handleData (Network *net, const string &data) |
virtual void | connectionError (Network *net, int error) |
virtual void | connectedToServer (Network *net) |
virtual void | reset () |
Resets the protocol by disconnecting and reconnecting to the network. |
The configuration XML looks like this:
...
Definition at line 45 of file msnprotocol.h.
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Initiates the login sequence for this protocol.
Implements GNUMessenger::Protocol.
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Resets the protocol by disconnecting and reconnecting to the network. All configuration settings are re-read. Implements GNUMessenger::Protocol. Definition at line 69 of file msnprotocol.h.
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Tries to send a message to a Contact via this protocol.
Implements GNUMessenger::Protocol.
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In a non-event based system this call will check the network for incoming data and will call appropriate handlers.
Reimplemented from GNUMessenger::Protocol.
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