GNASH FAQ: $Id: FAQ.txt,v 1.15 2008/10/14 09:28:59 nelsonrn Exp $ * Q: Is GNASH an abbreviation or acronym? A: No, we're just gnashing our teeth over not being able to play flash files on our favourite platforms and having to use a proprietary flash player. http://en.wikipedia.org/wiki/Proprietary_software * Q: Does Gnash support flv / my-favourite-codec? A: As long as it's linked against ffmpeg (http://ffmpeg.mplayerhq.hu/) and IFF ffmpeg supports it, yes. For flv, the answer is definitely yes. * Q: When will you release the next version? A: When we feel that the code in bzr is mature enough, and when we have added a few features which didn't exist in the previous release. After every release there is a period of instability in the bzr version while major changes are made. The latest stable release is 0.8.4. * Q: Will gnash run on ? A: Sure :). Success has been reported on all Unices, Haiku (BeOS), Windows, Darwin (Mac OS/X) and a variety of embedded devices. See gnu.org/software/gnash -> Wiki -> BuildMatrix for a list. * Q: What about Tamarin then? A: Gnash already has a good, working virtual machine, and most of the ActionScript classes are already implemented. Therefore, we have no need of Tamarin. * Q: I'm a flash developer, how can I help? A: We are always in need of code which demonstrates a bug, or which exercises a test case. Contact us by sending an email to the gnash-dev@gnu.org list. * Q: Isn't it great that Adobe opened up the Flash documentation? A: No, not really. We already figured out everything we needed to know. But it's great of them to promise not to sue us. * Q: Feature X is broken, what have you guys done wrong? A: Please file a bug report at Gnash's savannah: http://savannah.gnu.org/projects/gnash * Q: WHY BOOST? It is HUGE! A: Portability and functionality. Plus, Boost is being added to the C++ library, bit by bit. * Q: Hey, I built Gnash and it's sooo sloooow. A: Yes, we know :) but you can tailor your configure options for the hardware you are running Gnash on. If you have a working OpenGL system, configure with --enable-renderer=opengl. If you don't have a hardware-accelerated OpenGL driver, try using the AGG renderer onto the frame buffer device. * Q: I built and installed klash but Konqueror still doesn't see it and sends me to get the commercial plugin. A: Did you ''make install-plugin'' ?