Gnash  0.8.10
Namespaces
MovieClip.cpp File Reference
#include "MovieClip.h"
#include <vector>
#include <string>
#include <algorithm>
#include <boost/algorithm/string/case_conv.hpp>
#include <boost/bind.hpp>
#include "log.h"
#include "movie_definition.h"
#include "as_value.h"
#include "as_function.h"
#include "TextField.h"
#include "ControlTag.h"
#include "fn_call.h"
#include "movie_root.h"
#include "Movie.h"
#include "swf_event.h"
#include "sprite_definition.h"
#include "ActionExec.h"
#include "VM.h"
#include "Range2d.h"
#include "GnashException.h"
#include "GnashNumeric.h"
#include "GnashAlgorithm.h"
#include "URL.h"
#include "sound_handler.h"
#include "StreamProvider.h"
#include "LoadVariablesThread.h"
#include "ExecutableCode.h"
#include "DynamicShape.h"
#include "namedStrings.h"
#include "LineStyle.h"
#include "PlaceObject2Tag.h"
#include "flash/geom/Matrix_as.h"
#include "InteractiveObject.h"
#include "DisplayObjectContainer.h"
#include "Global_as.h"
#include "RunResources.h"
#include "Transform.h"
#include "ConstantPool.h"

Namespaces

namespace  gnash
 

Anonymous namespace for callbacks, local functions, event handlers etc.



Variable Documentation

SWFRect& _bounds
Candidates _candidates
bool _checked [mutable]
DisplayObject* _dragging
const DisplayObject* _dropch
const event_id _eventId
bool _found

Highest depth hidden by a mask.

This will be -1 initially, and set the the depth of a mask when the mask doesn't contain the query point, while scanning a DisplayList bottom-up

InteractiveObject* _m
point _pp

Query point in parent coordinate space.

KeyVisitor& _v
point _wp

Query point in world coordinate space.

boost::int32_t _x
boost::int32_t _y