Gnash  0.8.10
gnash::sound::SDL_sound_handler Member List
This is the complete list of members for gnash::sound::SDL_sound_handler, including all inherited members.
addSoundBlock(std::auto_ptr< SimpleBuffer > buf, size_t sample_count, int seekSamples, int streamId)gnash::sound::SDL_sound_handler [virtual]
attach_aux_streamer(aux_streamer_ptr ptr, void *udata)gnash::sound::sound_handler [virtual]
create_sound(std::auto_ptr< SimpleBuffer > data, const media::SoundInfo &sinfo)gnash::sound::SDL_sound_handler [virtual]
createStreamingSound(const media::SoundInfo &sinfo)gnash::sound::SDL_sound_handler [virtual]
delete_all_sounds()gnash::sound::sound_handler [protected, virtual]
delete_sound(int sound_handle)gnash::sound::SDL_sound_handler [virtual]
fetchSamples(boost::int16_t *to, unsigned int nSamples)gnash::sound::SDL_sound_handler [virtual]
get_duration(int sound_handle) const gnash::sound::SDL_sound_handler [virtual]
get_sound_info(int soundHandle) const gnash::sound::SDL_sound_handler [virtual]
get_volume(int sound_handle) const gnash::sound::SDL_sound_handler [virtual]
getFinalVolume() const gnash::sound::sound_handler [inline]
getStreamBlock(int handle) const gnash::sound::sound_handler
hasInputStreams() const gnash::sound::sound_handler [protected]
is_muted() const gnash::sound::SDL_sound_handler [virtual]
isPaused() const gnash::sound::sound_handler [inline]
isSoundPlaying(int id) const gnash::sound::sound_handler
mute()gnash::sound::SDL_sound_handler [virtual]
numSoundsStarted() const gnash::sound::sound_handler [inline]
numSoundsStopped() const gnash::sound::sound_handler [inline]
pause()gnash::sound::SDL_sound_handler [virtual]
playStream(int handle, StreamBlockId blockId)gnash::sound::sound_handler
plugInputStream(std::auto_ptr< InputStream > in)gnash::sound::SDL_sound_handler [virtual]
reset()gnash::sound::SDL_sound_handler [virtual]
SDL_sound_handler(media::MediaHandler *m)gnash::sound::SDL_sound_handler
set_volume(int sound_handle, int volume)gnash::sound::SDL_sound_handler [virtual]
setAudioDump(const std::string &wavefile)gnash::sound::sound_handler
setFinalVolume(int v)gnash::sound::sound_handler [inline]
sound_handler(media::MediaHandler *m)gnash::sound::sound_handler [inline, protected]
startSound(int id, int loops, const SoundEnvelopes *env, bool allowMultiple, unsigned int inPoint=0, unsigned int outPoint=std::numeric_limits< unsigned int >::max())gnash::sound::sound_handler
stop_all_sounds()gnash::sound::SDL_sound_handler [virtual]
stopAllEventSounds()gnash::sound::SDL_sound_handler [virtual]
stopEventSound(int sound_handle)gnash::sound::SDL_sound_handler [virtual]
stopStreamingSound(int sound_handle)gnash::sound::SDL_sound_handler [virtual]
StreamBlockId typedefgnash::sound::sound_handler
streamingSound() const gnash::sound::sound_handler
tell(int sound_handle) const gnash::sound::SDL_sound_handler [virtual]
unmute()gnash::sound::SDL_sound_handler [virtual]
unpause()gnash::sound::SDL_sound_handler [virtual]
unplugAllInputStreams()gnash::sound::sound_handler [protected, virtual]
unplugInputStream(InputStream *id)gnash::sound::SDL_sound_handler [virtual]
~SDL_sound_handler()gnash::sound::SDL_sound_handler
~sound_handler()gnash::sound::sound_handler [virtual]