Gnash  0.8.10
Public Member Functions
gnash::sound::SDL_sound_handler Class Reference

SDL-based sound_handler. More...

#include <sound_handler_sdl.h>

Inheritance diagram for gnash::sound::SDL_sound_handler:
gnash::sound::sound_handler

List of all members.

Public Member Functions

 SDL_sound_handler (media::MediaHandler *m)
 ~SDL_sound_handler ()
virtual int createStreamingSound (const media::SoundInfo &sinfo)
virtual int create_sound (std::auto_ptr< SimpleBuffer > data, const media::SoundInfo &sinfo)
 Create a sound buffer slot, for on-demand playback.
virtual StreamBlockId addSoundBlock (std::auto_ptr< SimpleBuffer > buf, size_t sample_count, int seekSamples, int streamId)
virtual void stopEventSound (int sound_handle)
 Remove scheduled requests to play the specified sound buffer slot.
virtual void stopAllEventSounds ()
 Stop all instances of all playing event sounds.
virtual void stopStreamingSound (int sound_handle)
 Remove scheduled requests to play the specified sound buffer slot.
virtual void delete_sound (int sound_handle)
 Discard the sound data for an embedded event sound.
virtual void reset ()
 Discard all sound inputs (slots and aux streamers) and clear scheduling.
virtual void stop_all_sounds ()
 Remove all scheduled request for playback of sound buffer slots.
virtual int get_volume (int sound_handle) const
 Gets the volume for a given sound buffer slot.
virtual void set_volume (int sound_handle, int volume)
 Sets the volume for a given event sound.
virtual media::SoundInfoget_sound_info (int soundHandle) const
 Returns a SoundInfo object for the sound with the given id.
virtual void mute ()
 Call this to mute audio.
virtual void unmute ()
 Call this to unmute audio.
virtual bool is_muted () const
 Returns whether or not sound is muted.
virtual void pause ()
 gnash calls this to pause audio
virtual void unpause ()
 gnash calls this to unpause audio
virtual unsigned int get_duration (int sound_handle) const
 Gets the duration in milliseconds of an event sound.
virtual unsigned int tell (int sound_handle) const
 Gets the playhead position in milliseconds of an event sound.
void plugInputStream (std::auto_ptr< InputStream > in)
 Plug an InputStream to the mixer.
void unplugInputStream (InputStream *id)
 Unplug an external InputStream from the mixer.
void fetchSamples (boost::int16_t *to, unsigned int nSamples)
 Fetch mixed samples.

Detailed Description

SDL-based sound_handler.


Constructor & Destructor Documentation

gnash::sound::SDL_sound_handler::SDL_sound_handler ( media::MediaHandler m)
gnash::sound::SDL_sound_handler::~SDL_sound_handler ( )

Member Function Documentation

sound_handler::StreamBlockId gnash::sound::SDL_sound_handler::addSoundBlock ( std::auto_ptr< SimpleBuffer data,
size_t  sampleCount,
int  seekSamples,
int  streamId 
) [virtual]

Append data for a streaming sound.

Gnash's parser calls this to fill up soundstreams data.

Parameters:
dataThe sound data to be stored. May not be null. This should be appropriately padded (
See also:
MediaHandler::getInputPaddingBytes()), or a reallocation will take place here.
Parameters:
sampleCountNumber of samples in the data
seekSamplesOffset of sound to frame data
streamIdThe soundhandlers id of the sound we want to add data to
Returns:
a handler for the new block for use in playStream()
Exceptions:
SoundExceptionon error

Reimplemented from gnash::sound::sound_handler.

int gnash::sound::SDL_sound_handler::create_sound ( std::auto_ptr< SimpleBuffer data,
const media::SoundInfo sinfo 
) [virtual]

Create a sound buffer slot, for on-demand playback.

Event sound functions:

Parameters:
dataThe sound data to be stored. May not be null. This should be appropriately padded (
See also:
MediaHandler::getInputPaddingBytes()), or a reallocation will take place here.
Parameters:
sinfoA SoundInfo object containing info about samplerate, samplecount, stereo etc.
Returns:
handle for later identification.

Reimplemented from gnash::sound::sound_handler.

int gnash::sound::SDL_sound_handler::createStreamingSound ( const media::SoundInfo sinfo) [virtual]

Streaming sound functions:

Reimplemented from gnash::sound::sound_handler.

void gnash::sound::SDL_sound_handler::delete_sound ( int  sound_handle) [virtual]

Discard the sound data for an embedded event sound.

Only embedded event sounds are deleted; this happens when the associated sound_sample is deleted.

Parameters:
sound_handleThe id for the event sound to be deleted

Reimplemented from gnash::sound::sound_handler.

void gnash::sound::SDL_sound_handler::fetchSamples ( boost::int16_t *  to,
unsigned int  nSamples 
) [virtual]

Fetch mixed samples.

We run through all the plugged InputStreams fetching decoded audio blocks and mixing them into the given output stream.

Parameters:
toThe buffer to write mixed samples to. Buffer must be big enough to hold nSamples samples.
nSamplesThe amount of samples to fetch. NOTE: this number currently refers to "mono" samples due to some bad design decision. It is so expected that the user fetches 44100 * 2 samples which has to be interpreted as series of left,right channel couples. TODO: use actual number of samples so that it's expected to fetch 44100 per second and let expose a function to give interpretation of what comes back (how many bytes per channel, which format).

Reimplemented from gnash::sound::sound_handler.

References gnash::sound::sound_handler::hasInputStreams().

unsigned int gnash::sound::SDL_sound_handler::get_duration ( int  sound_handle) const [virtual]

Gets the duration in milliseconds of an event sound.

Parameters:
sound_handleThe id of the event sound
Returns:
the duration of the sound in milliseconds

Reimplemented from gnash::sound::sound_handler.

media::SoundInfo * gnash::sound::SDL_sound_handler::get_sound_info ( int  handle) const [virtual]

Returns a SoundInfo object for the sound with the given id.

Note: This should only be used for streaming sounds. The SoundInfo object is still owned by the soundhandler.

Parameters:
soundHandleThe soundhandlers id of the sound we want some info about.
Returns:
a pointer to the SoundInfo object for the sound with the given id or 0 if no such sound exists.

Reimplemented from gnash::sound::sound_handler.

int gnash::sound::SDL_sound_handler::get_volume ( int  sound_handle) const [virtual]

Gets the volume for a given sound buffer slot.

Only use for event sounds!

Parameters:
sound_handleThe sound to get the volume for.
Returns:
the sound volume level as an integer from 0 to 100, where 0 is off and 100 is full volume. The default setting is 100.

Reimplemented from gnash::sound::sound_handler.

bool gnash::sound::SDL_sound_handler::is_muted ( ) const [virtual]

Returns whether or not sound is muted.

Returns:
true if muted, false if not

Reimplemented from gnash::sound::sound_handler.

void gnash::sound::SDL_sound_handler::mute ( ) [virtual]

Call this to mute audio.

Reimplemented from gnash::sound::sound_handler.

void gnash::sound::SDL_sound_handler::pause ( ) [virtual]

gnash calls this to pause audio

Reimplemented from gnash::sound::sound_handler.

void gnash::sound::SDL_sound_handler::plugInputStream ( std::auto_ptr< InputStream in) [virtual]

Plug an InputStream to the mixer.

Parameters:
inThe InputStream to plug, ownership transferred

Reimplemented from gnash::sound::sound_handler.

void gnash::sound::SDL_sound_handler::reset ( ) [virtual]

Discard all sound inputs (slots and aux streamers) and clear scheduling.

Gnash calls this on movie restart.

The function should stop all sounds and get ready for a "parse from scratch" operation.

Reimplemented from gnash::sound::sound_handler.

References stop_all_sounds().

void gnash::sound::SDL_sound_handler::set_volume ( int  sound_handle,
int  volume 
) [virtual]

Sets the volume for a given event sound.

Only used by the AS Sound class

Parameters:
sound_handleThe handle of the event sound to set volume for.
volumeA number from 0 to 100 representing a volume level. 100 is full volume and 0 is no volume. The default setting is 100.

Reimplemented from gnash::sound::sound_handler.

void gnash::sound::SDL_sound_handler::stop_all_sounds ( ) [virtual]

Remove all scheduled request for playback of sound buffer slots.

Mixed functions: This applies both to streaming and event sounds.

Reimplemented from gnash::sound::sound_handler.

Referenced by reset().

void gnash::sound::SDL_sound_handler::stopAllEventSounds ( ) [virtual]

Stop all instances of all playing event sounds.

Reimplemented from gnash::sound::sound_handler.

void gnash::sound::SDL_sound_handler::stopEventSound ( int  sound_handle) [virtual]

Remove scheduled requests to play the specified sound buffer slot.

Stop all instances of the specified event sound if it's playing. (Normally a full-featured sound API would take a handle specifying the *instance* of a playing sample, but SWF is not expressive that way.)

Parameters:
sound_handleid for the sound to be stopped

Reimplemented from gnash::sound::sound_handler.

void gnash::sound::SDL_sound_handler::stopStreamingSound ( int  handle) [virtual]

Remove scheduled requests to play the specified sound buffer slot.

Parameters:
sound_handleThe sound_handlers id for the sound to be stopped.

Reimplemented from gnash::sound::sound_handler.

unsigned int gnash::sound::SDL_sound_handler::tell ( int  sound_handle) const [virtual]

Gets the playhead position in milliseconds of an event sound.

Parameters:
sound_handleThe id of the event sound
Returns:
The playhead position of the sound in milliseconds

Reimplemented from gnash::sound::sound_handler.

void gnash::sound::SDL_sound_handler::unmute ( ) [virtual]

Call this to unmute audio.

Reimplemented from gnash::sound::sound_handler.

void gnash::sound::SDL_sound_handler::unpause ( ) [virtual]

gnash calls this to unpause audio

Reimplemented from gnash::sound::sound_handler.

References gnash::sound::sound_handler::hasInputStreams().

void gnash::sound::SDL_sound_handler::unplugInputStream ( InputStream id) [virtual]

Unplug an external InputStream from the mixer.

This is called by AS classes NetStream or Sound to dettach callback, so that audio from the classes no longer will be played through the soundhandler.

Parameters:
idThe key identifying the auxiliary streamer, as returned by attach_aux_streamer.

Reimplemented from gnash::sound::sound_handler.


The documentation for this class was generated from the following files: