Warning: This is the manual of the legacy Guile 2.0 series. You may want to read the manual of the current stable series instead.

Next: , Previous: , Up: Extending Dia   [Contents][Index] Four Steps Required to Add Guile

Assuming this objective, four steps are needed to achieve it.

First, you need a way of representing your application-specific objects — such as shape in the previous example — when they are passed into the Scheme world. Unless your objects are so simple that they map naturally into builtin Scheme data types like numbers and strings, you will probably want to use Guile’s SMOB interface to create a new Scheme data type for your objects.

Second, you need to write code for the basic operations like for-each-shape and square? such that they access and manipulate your existing data structures correctly, and then make these operations available as primitives on the Scheme level.

Third, you need to provide some mechanism within the Dia application that a user can hook into to cause arbitrary Scheme code to be evaluated.

Finally, you need to restructure your top-level application C code a little so that it initializes the Guile interpreter correctly and declares your SMOBs and primitives to the Scheme world.

The following subsections expand on these four points in turn.