LCOV - code coverage report
Current view: top level - lib/gltests - test-thread_self.c (source / functions) Hit Total Coverage
Test: GNU Libidn Lines: 3 3 100.0 %
Date: 2015-03-02 11:46:03 Functions: 1 1 100.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /* Test of gl_thread_self () macro.
       2             :    Copyright (C) 2011-2015 Free Software Foundation, Inc.
       3             : 
       4             :    This program is free software: you can redistribute it and/or modify
       5             :    it under the terms of the GNU General Public License as published by
       6             :    the Free Software Foundation; either version 3 of the License, or
       7             :    (at your option) any later version.
       8             : 
       9             :    This program is distributed in the hope that it will be useful,
      10             :    but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :    GNU General Public License for more details.
      13             : 
      14             :    You should have received a copy of the GNU General Public License
      15             :    along with this program.  If not, see <http://www.gnu.org/licenses/>.  */
      16             : 
      17             : /* Written by Bruno Haible <bruno@clisp.org>, 2011.  */
      18             : 
      19             : #include <config.h>
      20             : 
      21             : #include "glthread/thread.h"
      22             : 
      23             : gl_thread_t main_thread;
      24             : 
      25             : int
      26           1 : main ()
      27             : {
      28             :   /* Check that gl_thread_self () can be used with just $(LIBTHREAD), not
      29             :      $(LIBMULTITHREAD), i.e. in libraries that are multithread-safe but don't
      30             :      create threads themselves.  */
      31           1 :   main_thread = gl_thread_self ();
      32             : 
      33           1 :   return 0;
      34             : }

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