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Liquid War 6

 [Liquid War 6 icon]


Table of Contents


Introduction

Liquid War 6 is a unique multiplayer wargame. Your army is a blob of liquid and you have to try and eat your opponents. Rules are very simple yet original, they have been invented by Thomas Colcombet. It is possible to play alone against the computer but the game is really designed to be played with friends, on a single computer, on a LAN, or on Internet.

See also Liquid War 6 on Savannah.

An older version: Liquid War 5, is available, but is not part of the GNU Project. Only Liquid War 6 is part of the GNU Project, it is a complete rewrite.

Latest news

August 2010: release of 0.0.9beta. This releases fixes bugs 28030 (killing spree with small teams), 30409 (OS/X packaging), and 30354 (libpng detection). Frags are now by default calculated using a new method which gives bonuses to numerous teams when another team is dead. Network node auto-detection and listing works, however it's not activated by default.

Screenshots

 [Screenshot of Liquid War 6 (menu)]  [Screenshot of Liquid War 6 (fishy)]

You can also view an MPEG demo (1.6 Mb).

Download

Liquid War 6 can be found on http://download.savannah.gnu.org/releases/liquidwar6/ and http://www.ufoot.org/download/liquidwar/v6/.

Latest release is 0.0.9beta.

This list of files might not be complete, you can read more about how to get the game.

Documentation

Liquid War 6 documentation can be found at http://www.gnu.org/software/liquidwar6/manual/. If you don't know where to start, read the user's manual.

Mailing lists

The main discussion list is <help-liquidwar6@gnu.org>. You can read Help-LiquidWar6 archives.

You're welcome to join it if you are interested in the game and want to participate or simply ask questions about it. There are also other mailing lists but the main discussion list is undoubtly the place to start with.

Maintainer

Liquid War 6 is currently being maintained by Christian Mauduit <ufoot@ufoot.org>.

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