The main package contains some maps so that you can try out
the game. Still, an additionnal package, called
liquidwar6-extra-maps is available, containing more maps.
It really does contain many of them, including most Liquid War 3
and Liquid War 5 legacy maps, plus new Liquid War 6 maps.
On GNU/Linux systems (and possibly any POSIX unixish system) running:
./configure make make install
will install the extra maps on your system automatically,
they will then be available in the
when browsing maps.
./configure script has a
which will try and find automatically if there’s an existing
binary in the path. If there’s such a binary, it will run it and
ask for its
map-path and use this value automatically.
Another solution, which works on all platforms including Microsoft Windows and Mac OS X
but also works on GNU/Linux, is to simply unpack the
package (unzip or untar) in your custom map directory, or in the
system map directory. There’s nothing else to do to install these maps
but simply put them on your hard drive in the right directory.
Typically on an Microsoft Windows system, you would unpack the extra maps in
C:\Program Files\Liquid War 6\map\ (system directory)
and on a Mac OS X system you would unpack the extra maps in
Liquid War 6.app/Contents/Resources/map/ (system directory)
$HOME/Library/Application Support/Liquid War 6/map (user directory).
On a GNU/Linux or POSIX system
you would unpack them in
$HOME/.liquidwar6/map/ (user directory).
Next time you run the game, the maps should be browsable.
If you can’t see them, run
liquidwar6 --audit and check that
the place where you unpacked the files is actually searched by the binary.