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Shows what value you should put in 'CFLAGS' (environment variable) if you want to compile programs that use Liquid War 6 as a library, and include 'liquidwar6.h'.
Shows the codename associated with this version, generally the name of someone famous who is war-related (a general, an emperor...).
Shows the arguments that have been passed to the GNU Autoconf './configure' script when building the program. This can be very usefull if you want to know how the program has been built.
Shows the 'datadir' value as passed to the GNU Autoconf './configure' script when compiling the program. Default is '/usr/local/share'. This is the generic, non Liquid War 6 specific data directory. Liquid War 6 related data is stored elsewhere (usually in a sub-directory), see the 'data-dir' switch for more information. 'datadir' is not 'data-dir'. That's the point.
Shows the 'docdir' value as passed to the GNU Autoconf './configure' script when compiling the program. Default is '/usr/local/share/doc/liquidwar6'.
Shows the name of the host where the binary was compiled.
Shows the 'includedir' value as passed to the GNU Autoconf './configure' script when compiling the program. Default is '/usr/local/include'.
Shows what value you should put in 'LDFLAGS' (environment variable) if you want to link programs against libliquidwar6.
Shows the 'libdir' value as passed to the GNU Autoconf './configure' script when compiling the program. Default is '/usr/local/lib'. This is the generic, non Liquid War 6 specific library directory. Dedicated Liquid War 6 modules are stored elsewhere (usually in a sub-directory), see the 'mod-dir' switch for more information.
Shows the 'localedir' value as passed to the GNU Autoconf './configure' script when compiling the program. Default is '/usr/local/share/locale'.
Shows the MD5 checksum, which has been calculated from the C source files. Complementary with 'show-build-stamp'.
Shows the package string, that is, 'Liquid War 6 <version>
Shows the 'prefix' value as passed to the GNU Autoconf './configure' script when compiling the program. Default is '/usr/local'.
Shows the build stamp. A very usefull value, more precise than the version to track down binaries. It is incremented each time the core C code is updated. It won't reflect all the programs for it does not take scripts in account, but if you are running a work-in-progress version, it might be very convenient to use this to know what your are running exactly.
Shows the target CPU, as defined by 'target_cpu' in GNU Autoconf.
Shows the target OS, as defined by 'target_os' in GNU Autoconf.
Shows the top source directory on the machine where the binary was compiled.
Shows the version. Note that this is different from the standard GNU 'version' command line option which shows a complete message with a short copyright notice. This one will just return the version, without the package tarname or anything else.
Shows the config file path. Default is '$HOME/.liquidwar6/config.xml'.
Shows the data directory path. This is where the games searches for most of its data,the most important exception being maps, which are stored elsewhere. Default is '/usr/local/share/liquidwar6-<version>/data'.
Shows the default config file path. Default is '$HOME/.liquidwar6/config.xml'.
Shows the default data directory path. This is where the games searches for most of its data,the most important exception being maps, which are stored elsewhere. Default is '/usr/local/share/liquidwar6-<version>/data'.
Shows the default log file path. Default is '$HOME/.liquidwar6/log.csv'.
Shows the default map directory. This is where builtin maps are stored. Default is '/usr/local/share/liquidwar6-<version>/map'.
Shows the default map search path. This is where the game searches for maps. It's the combination of command-line arguments and builtin paths. Might return more directories than the one specified in a single 'map-path=dir1:dir2' argument.
Shows the default module directory path. This is where all dynamically loaded modules are stored. Default is '/usr/local/lib/liquidwar6-<version>'.
Shows the default prefix used. This should logically be the value passed to the GNU Autoconf ./configure script when building the game. Most other path are deduced from this one. Default is '/usr/local'.
Shows the default main script file path. This file is very important, since the program is more or less a hudge scheme interpreter, and this file is the file loaded by Guile. In short, it is the main program. Default is '/usr/local/share/liquidwar6-<version>/script/liquidwar6.scm'.
Shows the default user directory path. This is where run-time data, config files, log files, are stored. Default is '$HOME/.liquidwar6/'.
Shows the log file path. Default is '$HOME/.liquidwar6/log.csv'.
Shows the map directory. This is where builtin maps are stored. Default is '/usr/local/share/liquidwar6-<version>/map'.
Shows the map search path. This is where the game searches for maps. It's the combination of command-line arguments and builtin paths. Might return more directories than the one specified in a single 'map-path=dir1:dir2' argument.
Shows the module directory path. This is where all dynamically loaded modules are stored. Default is '/usr/local/lib/liquidwar6-<version>'.
Shows the prefix used. This should logically be the value passed to the GNU Autoconf ./configure script when building the game. Most other path are deduced from this one. Default is '/usr/local'.
Shows the main script file path. This file is very important, since the program is more or less a hudge scheme interpreter, and this file is the file loaded by Guile. In short, it is the main program. Default is '/usr/local/share/liquidwar6-<version>/script/liquidwar6.scm'.