1.10.1 BindingDictionary: accessing
- define: aSymbol
- Define aSymbol as equal to nil inside the receiver. Fail if such
a variable already exists (use #at:put: if you don't want to fail)
- doesNotUnderstand: aMessage
- Try to map unary selectors to read accesses to the Namespace,
and one-argument keyword selectors to write accesses.
Note that: a) this works only if the selector has an
uppercase first letter; and b) `aNamespace Variable: value' is
the same as `aNamespace set: #Variable to: value', not the same as
`aNamespace at: #Variable put: value' — the latter always
refers to the current namespace, while the former won't
define a new variable, instead searching in superspaces (and
raising an error if the variable cannot be found).
- environment
- Answer the environment to which the receiver is connected. This
can be the class for a dictionary that holds class variables,
or the super-namespace. In general it is used to compute the
receiver's name.
- environment: anObject
- Set the environment to which the receiver is connected. This
can be the class for a dictionary that holds class variables,
or the super-namespace. In general it is used to compute the
receiver's name.
- import: aSymbol from: aNamespace
- Add to the receiver the symbol aSymbol, associated to the
same value as in aNamespace. Fail if aNamespace does not
contain the given key.
- name
- Answer the receiver's name, which by default is the same as the
name of the receiver's environment.
- nameIn: aNamespace
- Answer the receiver's name when referred to from aNamespace; by
default the computation is deferred to the receiver's environment.