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When a grab is set for a particular window, all pointer events are restructed to the grab window and its descendants in Blox's window hierarchy. Whenever the pointer is within the grab window's subtree, the pointer will behave exactly the same as if there had been no grab grab at all and all events will be reported in the normal fashion. When the pointer is outside the window's tree, button presses and releases and mouse motion events are reported to the grabbing window, and window entry and window exit events are ignored. In other words, windows outside the grab subtree will be visible on the screen but they will be insensitive until the grab is released. The tree of windows underneath the grab window can include top-level windows, in which case all of those top-level windows and their descendants will continue to receive mouse events during the grab. Keyboard events (key presses and key releases) are delivered as usual: the window manager controls which application receives keyboard events, and if they are sent to any window in the grabbing application then they are redirected to the window owning the focus.
Specifies one of four states for the window: either normal, iconic, withdrawn, or (Windows only) zoomed.