GNU Smalltalk User's Guide


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GNU Smalltalk User's Guide

This document describes installing and operating the gnu Smalltalk programming environment.

Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts. A copy of the license is included in the section entitled “GNU Free Documentation License”.

--- The detailed node listing ---

Using GNU Smalltalk:

Operation:

Legal concerns:

Features:

Packages

Emacs

C and Smalltalk:

Tutorial:


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Introduction

gnu Smalltalk is an implementation that closely follows the Smalltalk-80 language as described in the book Smalltalk-80: the Language and its Implementation by Adele Goldberg and David Robson, which will hereinafter be referred to as the Blue Book.

The Smalltalk programming language is an object oriented programming language. This means, for one thing, that when programming you are thinking of not only the data that an object contains, but also of the operations available on that object. The object's data representation capabilities and the operations available on the object are “inseparable”; the set of things that you can do with an object is defined precisely by the set of operations, which Smalltalk calls methods, that are available for that object: each object belongs to a class (a datatype and the set of functions that operate on it) or, better, it is an instance of that class. You cannot even examine the contents of an object from the outside—to an outsider, the object is a black box that has some state and some operations available, but that's all you know: when you want to perform an operation on an object, you can only send it a message, and the object picks up the method that corresponds to that message.

In the Smalltalk language, everything is an object. This includes not only numbers and all data structures, but even classes, methods, pieces of code within a method (blocks or closures), stack frames (contexts), etc. Even if and while structures are implemented as methods sent to particular objects.

Unlike other Smalltalks (including Smalltalk-80), gnu Smalltalk emphasizes Smalltalk's rapid prototyping features rather than the graphical and easy-to-use nature of the programming environment (did you know that the first GUIs ever ran under Smalltalk?). The availability of a large body of system classes, once you master them, makes it pretty easy to write complex programs which are usually a task for the so called scripting languages. Therefore, even though we have a nice GUI environment including a class browser (see Blox), the goal of the gnu Smalltalk project is currently to produce a complete system to be used to write your scripts in a clear, aesthetically pleasing, and philosophically appealing programming language.

An example of what can be obtained with Smalltalk in this novel way can be found in Class reference. That part of the manual is entirely generated by a Smalltalk program, starting from the source code for the class libraries distributed together with the system.


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1 Using gnu Smalltalk


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1.1 Command line arguments

The gnu Smalltalk virtual machine may be invoked via the following command:

     gst [ flags ... ] [ file ... ]

When you invoke gnu Smalltalk, it will ensure that the binary image file (called gst.im) is up to date; if not, it will build a new one as described in Loading an image or creating a new one. Your first invocation should look something like this:

     "Global garbage collection... done"
     gnu Smalltalk ready
     
     st>

If you specify one or more files, they will be read and executed in order, and Smalltalk will exit when end of file is reached. If you don't specify file, gnu Smalltalk reads standard input, issuing a `st>' prompt if the standard input is a terminal. You may specify - for the name of a file to invoke an explicit read from standard input.

To exit while at the `st>' prompt, use Ctrl-d, or type ObjectMemory quit followed by <RET>. Use ObjectMemory snapshot first to save a new image that you can reload later, if you wish.

As is standard for GNU-style options, specifying -- stops the interpretation of options so that every argument that follows is considered a file name even if it begins with a `-'.

You can specify both short and long flags; for example, --version is exactly the same as -v, but is easier to remember. Short flags may be specified one at a time, or in a group. A short flag or a group of short flags always starts off with a single dash to indicate that what follows is a flag or set of flags instead of a file name; a long flag starts off with two consecutive dashes, without spaces between them.

In the current implementation the flags can be intermixed with file names, but their effect is as if they were all specified first. The various flags are interpreted as follows:

-a
--smalltalk-args
Treat all options afterward as arguments to be given to Smalltalk code retrievable with Smalltalk arguments, ignoring them as arguments to gnu Smalltalk itself.

Examples:

command line Options seen by gnu Smalltalk Smalltalk arguments
(empty) (none) #()
-Via foo bar -Vi #('foo' 'bar')
-Vai test -Vi #('test')
-Vaq -Vq #()
--verbose -aq -c --verbose -q #('-c')

-c
--core-dump
When a fatal signal occurs, produce a core dump before terminating. Without this option, only a backtrace is provided.
-D
--declaration-trace
Print the class name, the method name, and the byte codes that the compiler generates as it compiles methods. Only applies to files that are named explicitly on the command line, unless the flag is given multiple times on the command line.
-E
--execution-trace
Print the byte codes being executed as the interpreter operates. Only works for statements explicitly issued by the user (either interactively or from files given on the command line), unless the flag is given multiple times on the command line.
--kernel-directory
Specify the directory from which the kernel source files will be loaded. This is used mostly while compiling gnu Smalltalk itself. Smalltalk code can retrieve this information with Directory kernel.
--no-user-files
Don't load any files from ~/.st/ (see Loading an image or creating a new one).1 This is used mostly while compiling gnu Smalltalk itself, to ensure that the installed image is built only from files in the source tree.
-K file
--kernel-file file
Load file in the usual way, but look for it relative to the kernel directory's parent directory, which is usually /usr/local/share/smalltalk/. See --kernel-dir above.


-f
--file
The following two command lines are equivalent:
          gst -f file args...
          gst -q file -a args...
     

This is meant to be used in the so called “sharp-bang” sequence at the beginning of a file, as in

          #! /usr/bin/gst -f
          
          ... Smalltalk source code ...
     

gnu Smalltalk treats the first line as a comment, and the -f option ensures that the arguments are passed properly to the script. Use this instead to avoid hard-coding the path to gst:2

          #! /bin/sh
          "exec" "gst" "-f" "$0" "$@"
          
          ... Smalltalk source code ...
     

-g
--no-gc-messages
Suppress garbage collection messages.
-h
--help
Print out a brief summary of the command line syntax of gnu Smalltalk, including the definitions of all of the option flags, and then exit.
-i
--rebuild-image
Always build and save a new image file; see Loading an image or creating a new one.
--maybe-rebuild-image
Perform the image checks and rebuild as described in Loading an image or creating a new one. This is the default when -I is not given.


-I file
--image-file file
Use the image file named file as the image file to load instead of the default location, and set file's directory part as the image path. This option completely bypasses checking the file dates on the kernel files; use --maybe-rebuild-image to restore the usual behavior, writing the newly built image to file if needed.
-q
--quiet
--silent
Suppress the printing of answered values from top-level expressions while gnu Smalltalk runs.
-r
--regression-test
This is used by the regression testing system and is probably not of interest to the general user. It controls printing of certain information.
-S
--snapshot
Save the image after loading files from the command line. Of course this “snapshot” is not saved if you include - (stdin) on the command line and exit by typing Ctrl-c.
-v
--version
Print out the gnu Smalltalk version number, then exit.
-V
--verbose
Print various diagnostic messages while executing (the name of each file as it's loaded, plus messages about the beginning of execution or how many byte codes were executed).


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1.2 Startup sequence

Caveat: The startup sequence is pretty complicated. If you are not interested in its customization, you can skip the first two sections below. These two sections also don't apply when using the command-line option -I, unless also using --maybe-rebuild-image.

You can abort gnu Smalltalk at any time during this procedure with Ctrl-c.


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1.2.1 Picking an image path and a kernel path

When gnu Smalltalk is invoked, it first chooses two paths, the “image path” and the “kernel path”. The image path is set by considering these paths in succession:

The “kernel path” is the directory in which to look for Smalltalk code compiled into the base image. The possibilities in this case are:


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1.2.2 Loading an image or creating a new one

gnu Smalltalk can load images created on any system with the same pointer size as its host system by approximately the same version of gnu Smalltalk, even if they have different endianness. For example, images created on 32-bit PowerPC can be loaded with a 32-bit x86 gst VM, provided that the gnu Smalltalk versions are similar enough. Such images are called compatible images. It cannot load images created on systems with different pointer sizes; for example, our x86 gst cannot load an image created on x86-64.

Unless the -i flag is used, gnu Smalltalk first tries to load the file named by --image-file, defaulting to gst.im in the image path. If this is found, gnu Smalltalk ensures the image is “not stale”, meaning its write date is newer than the write dates of all of the kernel method definition files. It also ensures that the image is “compatible”, as described above. If both tests pass, gnu Smalltalk loads the image and continues with After the image is created or restored.

If that fails, a new image has to be created. The image path may now be changed to the current directory if the previous choice is not writeable.

To build an image, gnu Smalltalk loads the set of files that make up the kernel, one at a time. The list can be found in libgst/lib.c, in the standard_files variable. You can override kernel files by placing your own copies in ~/.st/kernel/.3 For example, if you create a file ~/.st/kernel/Builtins.st, it will be loaded instead of the Builtins.st in the kernel path.

To aid with image customization and local bug fixes, gnu Smalltalk loads two more files (if present) before saving the image. The first is site-pre.st, found in the parent directory of the kernel directory. Unless users at a site change the kernel directory when running gst, /usr/local/share/smalltalk/site-pre.st provides a convenient place for site-wide customization. The second is ~/.st/pre.st, which can be different for each user's home directory.4.

Before the next steps, gnu Smalltalk takes a snapshot of the new memory image, saving it over the old image file if it can, or in the current directory otherwise.


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1.2.3 After the image is created or restored

Next, gnu Smalltalk sends the returnFromSnapshot event to the dependents of the special class ObjectMemory (see Memory access). Afterwards, it loads ~/.st/init.st if available.5

You can remember the difference between pre.st and init.st by remembering that pre.st is the pre-snapshot file and init.st is the post-image-load initialization file.

Finally, gnu Smalltalk loads files listed on the command line, or prompts for input at the terminal, as described in Command line arguments.


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1.3 Syntax of gnu Smalltalk

The language that gnu Smalltalk accepts is basically the same that other Smalltalk environment accept and the same syntax used in the Blue Book, also known as Smalltalk-80: The Language and Its Implementation. The return operator, which is represented in the Blue Book as an up-arrow, is mapped to the ASCII caret symbol ^; the assignment operator (left-arrow) is usually represented as :=6.

Actually, the grammar of gnu Smalltalk is slightly different from the grammar of other Smalltalk environments in order to simplify interaction with the system in a command-line environment as well as in full-screen editors.

Statements are executed one by one; multiple statements are separated by a period. At end-of-line, if a valid statement is complete, a period is implicit. For example,

     8r300. 16rFFFF

prints out the decimal value of octal 300 and hex FFFF, each followed by a newline.

Multiple statements share the same local variables, which are automatically declared. To delete the local variables, terminate a statement with ! rather than . or newline. Here,

     a := 42
     a!
     a

the first two as are printed as 42, but the third one is uninitialized and thus printed as nil.

In order to evaluate multiple statements in a single block, wrap them into an eval block as follows:

     Eval [
         a := 42.  a printString
     ]

This won't print the intermediate result (the integer 42), only the final result (the string '42').

     ObjectMemory quit

exits from the system. You can also type a C-d to exit from Smalltalk if it's reading statements from standard input.

GNU Smalltalk provides three extensions to the language that make it simpler to write complete programs in an editor. However, it is also compatible with the file out syntax as shown in the Green Book (also known as Smalltalk-80: Bits of History, Words of Advice by Glenn Krasner).

A new class is created using this syntax:

     superclass-name subclass: new-class-name [
     | instance variables |
     pragmas
     message-pattern-1 [ statements ]
     message-pattern-2 [ statements ]
     ...
     class-variable-1 := expression.
     class-variable-2 := expression.
     ...
     ]

In short:

A similar syntax is used to define new methods in an existing class.

     class-expression extend [
     ...
     ]

The class-expression is an expression that evaluates to a class object, which is typically just the name of a class, although it can be the name of a class followed by the word class, which causes the method definitions that follow to apply to the named class itself, rather than to its instances.

     Number extend [
         radiusToArea [
             ^self squared * Float pi
         ]
         radiusToCircumference [
             ^self * 2 * Float pi
         ]
     ]

A complete treatment of the Smalltalk syntax and of the class library can be found in the included tutorial and class reference (see Class Reference).

More information on the implementation of the language can be found in the Blue Book; the relevant parts are also available online as html documents, at http://users.ipa.net/~dwighth/smalltalk/bluebook/bluebook_imp_toc.html.


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1.4 Running the test suite

gnu Smalltalk comes with a set of files that provides a simple regression test suite.

To run the test suite, you should be connected to the top-level Smalltalk directory. Type

     make check

You should see the names of the test suite files as they are processed, but that's it. Any other output indicates some problem.


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1.5 Licensing of gnu Smalltalk

Different parts of gnu Smalltalk comes under two licenses: the virtual machine and the development environment (compiler and browser) come under the gnu General Public License, while the system class libraries come under the Lesser General Public License.


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1.5.1 Complying with the gnu GPL

The GPL licensing of the virtual machine means that all derivatives of the virtual machine must be put under the same license. In other words, it is strictly forbidden to distribute programs that include the gnu Smalltalk virtual machine under a license that is not the GPL. This also includes any bindings to external libraries. For example, the bindings to Gtk+ are released under the GPL.

In principle, the GPL would not extend to Smalltalk programs, since these are merely input data for the virtual machine. On the other hand, using bindings that are under the GPL via dynamic linking would constitute combining two parts (the Smalltalk program and the bindings) into one program. Therefore, we added a special exception to the GPL in order to avoid gray areas that could adversely hit both the project and its users:

In addition, as a special exception, the Free Software Foundation give you permission to combine gnu Smalltalk with free software programs or libraries that are released under the gnu LGPL and with independent programs running under the gnu Smalltalk virtual machine.

You may copy and distribute such a system following the terms of the gnu GPL for gnu Smalltalk and the licenses of the other code concerned, provided that you include the source code of that other code when and as the gnu GPL requires distribution of source code.

Note that people who make modified versions of gnu Smalltalk are not obligated to grant this special exception for their modified versions; it is their choice whether to do so. The gnu General Public License gives permission to release a modified version without this exception; this exception also makes it possible to release a modified version which carries forward this exception.


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1.5.2 Complying with the gnu LGPL

Smalltalk programs that run under gnu Smalltalk are linked with the system classes in gnu Smalltalk class library. Therefore, they must respect the terms of the Lesser General Public License7.

The interpretation of this license for architectures different from that of the C language is often difficult; the accepted one for Smalltalk is as follows. The image file can be considered as an object file, falling under Subsection 6a of the license, as long as it allows a user to load an image, upgrade the library or otherwise apply modifications to it, and save a modified image: this is most conveniently obtained by allowing the user to use the read-eval-print loop that is embedded in the gnu Smalltalk virtual machine.

In other words, provided that you leave access to the loop in a documented way, or that you provide a way to file in arbitrary files in an image and save the result to a new image, you are obeying Subsection 6a of the Lesser General Public License, which is reported here:

a) Accompany the work with the complete corresponding machine-readable source code for the Library including whatever changes were used in the work (which must be distributed under Sections 1 and 2 above); and, if the work is an executable linked with the Library, with the complete machine-readable "work that uses the Library", as object code and/or source code, so that the user can modify the Library and then relink to produce a modified executable containing the modified Library. (It is understood that the user who changes the contents of definitions files in the Library will not necessarily be able to recompile the application to use the modified definitions.)

In the future, alternative mechanisms similar to shared libraries may be provided, so that it is possible to comply with the gnu LGPL in other ways.


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2 Features of gnu Smalltalk

In this section, the features which are specific to gnu Smalltalk are described. These features include support for calling C functions from within Smalltalk, accessing environment variables, and controlling various aspects of compilation and execution monitoring.

Note that, in general, gnu Smalltalk is much more powerful than the original Smalltalk-80, as it contains a lot of methods that are common in today's Smalltalk implementation and are present in the ANSI Standard for Smalltalk, but were absent in the Blue Book. Examples include Collection's allSatisfy: and anySatisfy: methods and many methods in SystemDictionary (the Smalltalk dictionary's class).


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2.1 Extended streams

The basic image in gnu Smalltalk includes powerful extensions to the Stream hierarchy found in ANSI Smalltalk (and Smalltalk-80). In particular:


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2.2 Regular expression matching

Regular expressions, or "regexes", are a sophisticated way to efficiently match patterns of text. If you are unfamiliar with regular expressions in general, see Syntax of Regular Expressions, for a guide for those who have never used regular expressions.

gnu Smalltalk supports regular expressions in the core image with methods on String.

The GNU gnu Smalltalk expression library is derived from GNU libc, with modifications made originally for Ruby to support Perl-like syntax. It will always use its included library, and never the ones installed on your system; this may change in the future in backwards-compatible ways. Regular expressions are currently 8-bit clean, meaning they can work with any ordinary String, but do not support full Unicode, even when package I18N is loaded.

Broadly speaking, these regexes support Perl 5 syntax; register groups `()' and repetition `{}' must not be given with backslashes, and their counterpart literal characters should. For example, `\{{1,3}' matches `{', `{{', `{{{'; correspondingly, `(a)(\()' matches `a(', with `a' and `(' as the first and second register groups respectively. gnu Smalltalk also supports the regex modifiers `imsx', as in Perl. You can't put regex modifiers like `im' after Smalltalk strings to specify them, because they aren't part of Smalltalk syntax. Instead, use the inline modifier syntax. For example, `(?is:abc.)' is equivalent to `[Aa][Bb][Cc](?:.|\n)'.

In most cases, you should specify regular expressions as ordinary strings. gnu Smalltalk always caches compiled regexes, and uses a special high-efficiency caching when looking up literal strings (i.e. most regexes), to hide the compiled Regex objects from most code. For special cases where this caching is not good enough, simply send #asRegex to a string to retrieved a compiled form, which works in all places in the public API where you would specify a regex string. You should always rely on the cache until you have demonstrated that using Regex objects makes a noticeable performance difference in your code.

Smalltalk strings only have one escape, the `'' given by `''', so backslashes used in regular expression strings will be understood as backslashes, and a literal backslash can be given directly with `\\'8.

The methods on the compiled Regex object are private to this interface. As a public interface, gnu Smalltalk provides methods on String, in the category `regex'. There are several methods for matching, replacing, pattern expansion, iterating over matches, and other useful things.

The fundamental operator is #searchRegex:, usually written as #=~, reminiscent of Perl syntax. This method will always return a RegexResults, which you can query for whether the regex matched, the location Interval and contents of the match and any register groups as a collection, and other features. For example, here is a simple configuration file line parser:

     | file config |
     config := LookupTable new.
     file := (File name: 'myapp.conf') readStream.
     file linesDo: [:line |
         (line =~ '(\w+)\s*=\s*((?: ?\w+)+)') ifMatched: [:match |
             config at: (match at: 1) put: (match at: 2)]].
     file close.
     config printNl.

As with Perl, =~ will scan the entire string and answer the leftmost match if any is to be found, consuming as many characters as possible from that position. You can anchor the search with variant messages like #matchRegex:, or of course ^ and $ with their usual semantics if you prefer.

You shouldn't modify the string while you want a particular RegexResults object matched on it to remain valid, because changes to the matched text may propagate to the RegexResults object.

Analogously to the Perl s operator, gnu Smalltalk provides #replacingRegex:with:. Unlike Perl, gnu Smalltalk employs the pattern expansion syntax of the #% message here. For example, 'The ratio is 16/9.' replacingRegex: '(\d+)/(\d+)' with: '$%1\over%2$' answers 'The ratio is $16\over9$.'. In place of the g modifier, use the #replacingAllRegex:with: message instead.

One other interesting String message is #onOccurrencesOfRegex:do:, which invokes its second argument, a block, on every successful match found in the receiver. Internally, every search will start at the end of the previous successful match. For example, this will print all the words in a stream:

     stream contents onOccurrencesOfRegex: '\w+'
                     do: [:each | each match printNl]


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2.3 Namespaces

[This section (and the implementation of namespaces in gnu Smalltalk) is based on the paper Structured Symbolic Name Spaces in Smalltalk, by Augustin Mrazik.]

2.3.1 Introduction

The Smalltalk-80 programming environment, upon which gnu Smalltalk is historically based, supports symbolic identification of objects in one global namespace—in the Smalltalk system dictionary. This means that each global variable in the system has its unique name which is used for symbolic identification of the particular object in the source code (e.g. in expressions or methods). The most important of these global variables are classes defining the behavior of objects.

In development dealing with modelling of real systems, polymorphic symbolic identification is often needed. By this, we mean that it should be possible to use the same name for different classes or other global variables. Selection of the proper variable binding should be context-specific. By way of illustration, let us consider class Statement as an example which would mean totally different things in different domains:

gnu Smalltalk or other programming language
An expression in the top level of a code body, possibly with special syntax available such as assignment or branching.
Bank
A customer's trace report of recent transactions.
AI, logical derivation
An assertion of a truth within a logical system.

This issue becomes inevitable if we start to work persistently, using ObjectMemory snapshot to save after each session for later resumption. For example, you might have the class Statement already in your image with the “Bank” meaning above (e.g. in the live bank support systems we all run in our images) and you might decide to start developing YAC [Yet Another C]. Upon starting to write parse nodes for the compiler, you would find that #Statement is boundk in the banking package. You could replace it with your parse node class, and the bank's Statement could remain in the system as an unbound class with full functionality; however, it could not be accessed anymore at the symbolic level in the source code. Whether this would be a problem or not would depend on whether any of the bank's code refers to the class Statement, and when these references occur.

Objects which have to be identified in source code by their names are included in Smalltalk, the sole instance of SystemDictionary. Such objects may be identified simply by writing their names as you would any variable names. The code is compiled in the default environment, and if the variable is found in Smalltalk, without being shadowed by a class pool or local variables, its value is retrieved and used as the value of the expression. In this way Smalltalk represents the sole symbolic namespace. In the following text the symbolic namespace, as a concept, will be called simply environment to make the text more clear.

2.3.2 Concepts

To support polymorphic symbolical identification several environments will be needed. The same name may exist concurrently in several environments as a key, pointing to diverse objects in each.

Symbolic navigation between these environments is needed. Before approaching the problem of the syntax and semantics to be implemented, we have to decide on structural relations to be established between environments.

Since the environment must first be symbolically identified to direct access to its global variables, it must first itself be a global variable in another environment. Smalltalk is a great choice for the root environment, from which selection of other environments and their variables begins. From Smalltalk some of the existing sub-environments may be seen; from these other sub-environments may be seen, etc. This means that environments represent nodes in a graph where symbolic selections from one environment to another one represent branches.

The symbolic identification should be unambiguous, although it will be polymorphic. This is why we should avoid cycles in the environment graph. Cycles in the graph could cause also other problems in the implementation, e.g. inability to use trivially recursive algorithms. Thus, in general, the environments must build a directed acyclic graph; gnu Smalltalk currently limits this to an n-ary tree, with the extra feature that environments can be used as pool dictionaries.

Let us call the partial ordering relation which occurs between environments inheritance. Sub-environments inherit from their super-environments. The feature of inheritance in the meaning of object-orientation is associated with this relation: all associations of the super-environment are valid also in its sub-environments, unless they are locally redefined in the sub-environment.

A super-environment includes all its sub-enviroments as Associations under their names. The sub-environment includes its super-environment under the symbol #Super. Most environments inherit from Smalltalk, the standard root environment, but they are not required to do so; this is similar to how most classes derive from Object, yet one can derive a class directly from nil. Since they all inherit Smalltalk's global variables, it is not necessary to define Smalltalk as pointing to Smalltalk's Smalltalk in each environment.

The inheritance links to the super-environments are used in the lookup for a potentially inherited global variable. This includes lookups by a compiler searching for a variable binding and lookups via methods such as #at: and #includesKey:.

2.3.3 Syntax

Global objects of an environment, be they local or inherited, may be referenced by their symbol variable names used in the source code, e.g.

                 John goHome

if the #John -> aMan association exists in the particular environment or one of its super-environments, all along the way to the root environment.

If an object must be referenced from another environment (i.e. which is not one of its sub-environments) it has to be referenced either relatively to the position of the current environment, using the Super symbol, or absolutely, using the “full pathname” of the object, navigating from the tree root (usually Smalltalk) through the tree of sub-environments.

For the identification of global objects in another environment, we use a “pathname” of symbols. The symbols are separated by periods; the “look” to appear is that of

     Smalltalk.Tasks.MyTask

and of

     Super.Super.Peter.

As is custom in Smalltalk, we are reminded by capitalization that we are accessing global objects. Another syntax returns the variable binding, the Association for a particular global. The first example above is equivalently:

     #{Smalltalk.Tasks.MyTask} value

The latter syntax, a variable binding, is also valid inside literal arrays.

2.3.4 Implementation

A superclass of SystemDictionary called RootNamespace is defined, and many of the features of the Smalltalk-80 SystemDictionary will be hosted by that class. Namespace and RootNamespace are in turn subclasses of AbstractNamespace.

To handle inheritance, the following methods have to be defined or redefined in Namespace (not in RootNamespace):

Accessors like #at:ifAbsent: and #includesKey:
Inheritance must be implemented. When Namespace, trying to read a variable, finds an association in its own dictionary or a super-environment dictionary, it uses that; for Dictionary's writes and when a new association must be created, Namespace creates it in its own dictionary. There are special methods like #set:to: for cases in which you want to modify a binding in a super-environment if that is the relevant variable's binding.
Enumerators like #do: and #keys
This should return all the objects in the namespace, including those which are inherited.
Hierarchy access
AbstractNamespace will also implement a new set of methods that allow one to navigate through the namespace hierarchy; these parallel those found in Behavior for the class hierarchy.

The most important task of the Namespace class is to provide organization for the most important global objects in the Smalltalk system—for the classes. This importance becomes even more crucial in a structure of multiple environments intended to change the semantics of code compiled for those classes.

In Smalltalk the classes have the instance variable name which holds the name of the class. Each defined class is included in Smalltalk, or another environment, under this name. In a framework with several environments the class should know the environment in which it has been created and compiled. This is a new property of Class which must be defined and properly used in relevant methods. In the mother environment the class shall be included under its name.

Any class, as with any other object, may be included concurrently in several environments, even under different symbols in the same or in diverse environments. We can consider these “alias names” of the particular class or other value. A class may be referenced under the other names or in other environments than its mother environment, e.g. for the purpose of instance creation or messages to the class, but it should not compile code in these environments, even if this compilation is requested from another environment. If the syntax is not correct in the mother environment, a compilation error occurs. This follows from the existence of class “mother environments”, as a class is responsible for compiling its own methods.

An important issue is also the name of the class answered by the class for the purpose of its identification in diverse tools (e.g. in a browser). This must be changed to reflect the environment in which it is shown, i.e. the method `nameIn: environment' must be implemented and used in proper places.

Other changes must be made to the Smalltalk system to achieve the full functionality of structured environments. In particular, changes have to be made to the behavior classes, the user interface, the compiler, and a few classes supporting persistance. One small detail of note is that evaluation in the REPL or `Workspace', implemented by compiling methods on UndefinedObject, make more sense if UndefinedObject's environment is the “current environment” as reachable by Namespace current, even though its mother environment by any other sensibility is Smalltalk.

2.3.5 Using namespaces

Using namespaces is often merely a matter of adding a `namespace' option to the gnu Smalltalk XML package description used by PackageLoader, or wrapping your code like this:

         Namespace current: NewNS [
             ...
         ]

Namespaces can be imported into classes like this:

         Stream subclass: EncodedStream [
             <import: Encoders>
         ]

Alternatively, paths to classes (and other objects) in the namespaces will have to be specified completely. Importing a namespace into a class is similar to C++'s using namespace declaration within the class proper's definition.

Finally, be careful when working with fundamental system classes. Although you can use code like

         Namespace current: NewNS [
             Smalltalk.Set subclass: #Set [
                 <category: 'My application-Extensions'>
                 ...
             ]
         ]

this approach won't work when applied to core classes. For example, you might be successful with a Set or WriteStream object, but subclassing SmallInteger this way can bite you in strange ways: integer literals will still belong to the Smalltalk dictionary's version of the class (this holds for Arrays, Strings, etc. too), primitive operations will still answer standard Smalltalk SmallIntegers, and so on. Similarly, word-shaped will recognize 32-bit Smalltalk.LargeInteger objects, but not LargeIntegers belonging to your own namespace.

Unfortunately, this problem is not easy to solve since Smalltalk has to know the OOPs of determinate class objects for speed—it would not be feasible to lookup the environment to which sender of a message belongs every time the + message was sent to an Integer.

So, gnu Smalltalk namespaces cannot yet solve 100% of the problem of clashes between extensions to a class—for that you'll still have to rely on prefixes to method names. But they do solve the problem of clashes between class names, or between class names and pool dictionary names.

Namespaces are unrelated from packages; loading a package does not import the corresponding namespace.


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2.4 Disk file-IO primitive messages

Four classes (FileDescriptor, FileStream, File, Directory) allow you to create files and access the file system in a fully object-oriented way.

FileDescriptor and FileStream are much more powerful than the corresponding C language facilities (the difference between the two is that, like the C stdio library, FileStream does buffering). For one thing, they allow you to write raw binary data in a portable endian-neutral format. But, more importantly, these classes transparently implement virtual filesystems and asynchronous I/O.

Asynchronous I/O means that an input/output operation blocks the Smalltalk Process that is doing it, but not the others, which makes them very useful in the context of network programming. Virtual file systems mean that these objects can transparently extract files from archives such as tar and gzip files, through a mechanism that can be extended through either shell scripting or Smalltalk programming. For more information on these classes, look in the class reference, under the VFS namespace. URLs may be used as file names; though, unless you have loaded the NetClients package (see Network support), only file URLs will be accepted.

In addition, the three files, stdin, stdout, and stderr are declared as global instances of FileStream that are bound to the proper values as passed to the C virtual machine. They can be accessed as either stdout and FileStream stdout—the former is easier to type, but the latter can be clearer.

Finally, Object defines four other methods: print and printNl, store and storeNl. These do a printOn: or storeOn: to the “Transcript” object; this object, which is the sole instance of class TextCollector, normally delegates write operations to stdout. If you load the Blox gui, instead, the Transcript Window will be attached to the Transcript object (see Blox).

The fileIn: message sent to the FileStream class, with a file name as a string argument, will cause that file to be loaded into Smalltalk.

For example,

     FileStream fileIn: 'foo.st' !

will cause foo.st to be loaded into gnu Smalltalk.


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2.5 The gnu Smalltalk ObjectDumper

Another gnu Smalltalk-specific class, the ObjectDumper class, allows you to dump objects in a portable, endian-neutral, binary format. Note that you can use the ObjectDumper on ByteArrays too, thanks to another gnu Smalltalk-specific class, ByteStream, which allows you to treat ByteArrays the same way you would treat disk files.

For more information on the usage of the ObjectDumper, look in the class reference.


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2.6 Dynamic loading

The DLD class enhances the C callout mechanism to automatically look for unresolved functions in a series of program-specified libraries. To add a library to the list, evaluate code like the following:

          DLD addLibrary: 'libc'

The extension (.so, .sl, .a, .dll depending on your operating system) will be added automatically. You are advised not to specify it for portability reasons.

You will then be able to use the standard C call-out mechanisms to define all the functions in the C run-time library. Note that this is a potential security problem (especially if your program is SUID root under Unix), so you might want to disable dynamic loading when using gnu Smalltalk as an extension language. To disable dynamic loading, configure gnu Smalltalk passing the --disable-dld switch.

Note that a DLD class will be present even if dynamic loading is disabled (either because your system is not supported, or by the --disable-dld configure switch) but any attempt to perform dynamic linking will result in an error.


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2.7 Automatic documentation generator

gnu Smalltalk includes an automatic documentation generator invoked via the gst-doc command. The code is actually part of the ClassPublisher package, and gst-doc takes care of reading the code to be documented and firing a ClassPublisher.

Currently, gst-doc can only generate output in Texinfo format, though this will change in future releases.

gst-doc can document code that is already in the image, or it can load external files and packages. Note that the latter approach will not work for files and packages that programmatically create code or file in other files/packages.

gst-doc is invoked as follows:

     gst-doc [ flag ... ] class ...

The following options are supported:

-p package
--package=package
Produce documentation for the classes inside the package package.
-f file
--file=file
Produce documentation for the classes inside the file file.
-I
--image-file
Produce documentation for the code that is already in the given image.
-o
--output=file
Emit documentation in the named file.

class is either a class name, or a namespace name followed by .*. Documentation will be written for classes that are specified in the command line. class can be omitted if a -f or -p option is given. In this case, documentation will be written for all the classes in the package.


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2.8 Memory accessing methods

gnu Smalltalk provides methods to query its own internal data structures. You may determine the real memory address of an object or the real memory address of the OOP table that points to a given object, by using messages to the Memory class, described below.

— Method on Object: asOop

Returns the index of the OOP for anObject. This index is immume from garbage collection and is the same value used by default as an hash value for anObject (it is returned by Object's implementation of hash and identityHash).

— Method on Integer: asObject

Converts the given OOP index (not address) back to an object. Fails if no object is associated to the given index.

— Method on Integer: asObjectNoFail

Converts the given OOP index (not address) back to an object. Returns nil if no object is associated to the given index.

Other methods in ByteArray and Memory allow to read various C types (doubleAt:, ucharAt:, etc.). For examples of using asOop and asObject, look at the Blox source code in blox-tk/BloxBasic.st.

Another interesting class is ObjectMemory. This provides a few methods that enable one to tune the virtual machine's usage of memory; many methods that in the past were instance methods of Smalltalk or class methods of Memory are now class methods of ObjectMemory. In addition, and that's what the rest of this section is about, the virtual machines signals events to its dependents exactly through this class.

The events that can be received are

returnFromSnapshot
This is sent every time an image is restarted, and substitutes the concept of an init block that was present in previous versions.
aboutToQuit
This is sent just before the interpreter is exiting, either because ObjectMemory quit was sent or because the specified files were all filed in. Exiting from within this event might cause an infinite loop, so be careful.
aboutToSnapshot
This is sent just before an image file is created. Exiting from within this event will leave any preexisting image untouched.
finishedSnapshot
This is sent just after an image file is created. Exiting from within this event will not make the image unusable.


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2.9 Memory management in gnu Smalltalk

The gnu Smalltalk virtual machine is equipped with a garbage collector, a facility that reclaims the space occupied by objects that are no longer accessible from the system roots. The collector is composed of several parts, each of which can be invoked by the virtual machine using various tunable strategies, or invoked manually by the programmer.

These parts include a generation scavenger, a mark & sweep collectory with an incremental sweep phase, and a compactor. All these facilities work on different memory spaces and differs from the other in its scope, speed and disadvantages (which are hopefully balanced by the availability of different algorithms). What follows is a description of these algorithms and of the memory spaces they work in.

NewSpace is the memory space where young objects live. It is composed of three sub-spaces: an object-creation space (Eden) and two SurvivorSpaces. When an object is first created, it is placed in Eden. When Eden starts to fill up (i.e., when the number of used bytes in Eden exceeds the scavenge threshold), objects that are housed in Eden or in the occupied SurvivorSpace and that are still reachable from the system roots are copied to the unoccupied SurvivorSpace. As an object survives different scavenging passes, it will be shuffled by the scavenger from the occupied SurvivorSpace to the unoccupied one. When the number of used bytes in SurvivorSpace is high enough that the scavenge pause might be excessively long, the scavenger will move some of the older surviving objects from NewSpace to OldSpace. In the garbage collection jargon, we say that such objects are being tenured to OldSpace.

This garbage collection algorithm is designed to reclaim short-lived objects, that is those objects that expire while residing in NewSpace, and to decide when enough data is residing in NewSpace that it is useful to move some of it in OldSpace. A copying garbage collector is particularly efficient in an object population whose members are more likely to die than survive, because this kind of scavenger spends most of its time copying survivors, who will be few in number in such populations, rather than tracing corpses, who will be many in number. This fact makes copying collection especially well suited to NewSpace, where a percentage of 90% or more objects often fails to survive across a single scavenge.

The particular structure of NewSpace has many advantages. On one hand, having a large Eden and two small SurvivorSpaces has a smaller memory footprint than having two equally big semi-spaces and allocating new objects directly from the occupied one (by default, gnu Smalltalk uses 420=300+60*2 kilobytes of memory, while a simpler configuration would use 720=360*2 kilobytes). On the other hand, it makes tenuring decisions particularly simple: the copying order is such that short-lived objects tend to be copied last, while objects that are being referred from OldSpace tend to be copied first: this is because the tenuring strategy of the scavenger is simply to treat the destination SurvivorSpace as a circular buffer, tenuring objects with a First-In-First-Out policy.

An object might become part of the scavenger root set for several reasons: objects that have been tenured are roots if their data lives in an OldSpace page that has been written to since the last scavenge (more on this later), plus all objects can be roots if they are known to be referenced from C code or from the Smalltalk stacks.

In turn, some of the old objects can be made to live in a special area, called FixedSpace. Objects that reside in FixedSpace are special in that their body is guaranteed to remain at a fixed address (in general, gnu Smalltalk only ensures that the header of the object remains at a fixed address in the Object Table). Because the garbage collector can and does move objects, passing objects to foreign code which uses the object's address as a fixed key, or which uses a ByteArray as a buffer, presents difficulties. One can use CObject to manipulate C data on the malloc heap, which indeed does not move, but this can be tedious and requires the same attentions to avoid memory leaks as coding in C. FixedSpace provides a much more convenient mechanism: once an object is deemed fixed, the object's body will never move through-out its life-time; the space it occupies will however still be returned automatically to the FixedSpace pool when the object is garbage collected. Note that because objects in FixedSpace cannot move, FixedSpace cannot be compacted and can therefore suffer from extensive fragmentation. For this reason, FixedSpace should be used carefully. FixedSpace however is rebuilt (of course) every time an image is brought up, so a kind of compaction of FixedSpace can be achieved by saving a snapshot, quitting, and then restarting the newly saved image.

Memory for OldSpace and FixedSpace is allocated using a variation of the system allocator malloc: in fact, gnu Smalltalk uses the same allocator for its own internal needs, for OldSpace and for FixedSpace, but it ensures that a given memory page never hosts objects that reside in separate spaces. New pages are mapped into the address space as needed and devoted to OldSpace or FixedSpace segments; similarly, when unused they may be subsequently unmapped, or they might be left in place waiting to be reused by malloc or by another Smalltalk data space.

Garbage that is created among old objects is taken care of by a mark & sweep collector which, unlike the scavenger which only reclaims objects in NewSpace, can only reclaim objects in OldSpace. Note that as objects are allocated, they will not only use the space that was previously occupied in the Eden by objects that have survived, but they will also reuse the entries in the global Object Table that have been freed by object that the scavenger could reclaim. This quest for free object table entries can be combined with the sweep phase of the OldSpace collector, which can then be done incrementally, limiting the disruptive part of OldSpace garbage collection to the mark phase.

Several runs of the mark & sweep collector can lead to fragmentation (where objects are allocated from several pages, and then become garbage in an order such that a bunch of objects remain in each page and the system is not able to recycle them). For this reason, the system periodically tries to compact OldSpace. It does so simply by looping through every old object and copying it into a new OldSpace. Since the OldSpace allocator does not suffer from fragmentation until objects start to be freed nor after all objects are freed, at the end of the copy all the pages in the fragmented OldSpace will have been returned to the system (some of them might already have been used by the compacted OldSpace), and the new, compacted OldSpace is ready to be used as the system oldspace. Growing the object heap (which is done when it is found to be quite full even after a mark & sweep collection) automatically triggers a compaction.

You can run the compactor without marking live objects. Since the amount of garbage in OldSpace is usually quite limited, the overhead incurred by copying potentially dead objects is small enough that the compactor still runs considerably faster than a full garbage collection, and can still give the application some breathing room.

Keeping OldSpace and FixedSpace in the same heap would then make compaction of OldSpace (whereby it is rebuilt from time to time in order to limit fragmentation) much less effective. Also, the malloc heap is not used for FixedSpace objects because gnu Smalltalk needs to track writes to OldSpace and FixedSpace in order to support efficient scavenging of young objects.

To do so, the grey page table9 contains one entry for each page in OldSpace or FixedSpace that is thought to contain at least a reference to an object housed in NewSpace. Every page in OldSpace is created as grey, and is considered grey until a scavenging pass finds out that it actually does not contain pointers to NewSpace. Then the page is recolored black10, and will stay black until it is written to or another object is allocated in it (either a new fixed object, or a young object being tenured). The grey page table is expanded and shrunk as needed by the virtual machine.

Drawing an histogram of object sizes shows that there are only a few sources of large objects on average (i.e., objects greater than a page in size), but that enough of these objects are created dynamically that they must be handled specially. Such objects should not be allocated in NewSpace along with ordinary objects, since they would fill up NewSpace prematurely (or might not even fit in it), thus accelerating the scavenging rate, reducing performance and resulting in an increase in tenured garbage. Even though this is not an optimal solution because it effectively tenures these objects at the time they are created, a benefit can be obtained by allocating these objects directly in FixedSpace. The reason why FixedSpace is used is that these objects are big enough that they don't result in fragmentation11; and using FixedSpace instead of OldSpace avoids that the compactor copies them because this would not provide any benefit in terms of reduced fragmentation.

Smalltalk activation records are allocated from another special heap, the context pool. This is because it is often the case that they can be deallocated in a Last-In-First-Out (stack) fashion, thereby saving the work needed to allocate entries in the object table for them, and quickly reusing the memory that they use. When the activation record is accessed by Smalltalk, however, the activation record must be turned into a first-class OOP12. Since even these objects are usually very short-lived, the data is however not copied to the Eden: the eviction of the object bodies from the context pool is delayed to the next scavenging, which will also empty the context pool just like it empties Eden. If few objects are allocated and the context pool turns full before the Eden, a scavenging is also triggered; this is however quite rare.

Optionally, gnu Smalltalk can avoid the overhead of interpretation by executing a given Smalltalk method only after that method has been compiled into the underlying microprocessor's machine code. This machine-code generation is performed automatically, and the resulting machine code is then placed in malloc-managed memory. Once executed, a method's machine code is left there for subsequent execution. However, since it would require way too much memory to permanently house the machine-code version of every Smalltalk method, methods might be compiled more than once: when a translation is not used at the time that two garbage collection actions are taken (scavenges and global garbage collections count equally), the incremental sweeper discards it, so that it will be recomputed if and when necessary.


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2.10 Security in gnu Smalltalk


Previous: Security, Up: Features

2.11 Special kinds of objects

A few methods in Object support the creation of particular objects. This include:

They are:

— Method on Object: makeWeak

Marks the object so that it is considered weak in subsequent garbage collection passes. The garbage collector will consider dead an object which has references only inside weak objects, and will replace references to such an “almost-dead” object with nils, and then send the mourn message to the object.

— Method on Object: makeEphemeron

Marks the object so that it is considered specially in subsequent garbage collection passes. Ephemeron objects are sent the message mourn when the first instance variable is not referenced or is referenced only through another instance variable in the ephemeron.

Ephemerons provide a very versatile base on which complex interactions with the garbage collector can be programmed (for example, finalization which is described below is implemented with ephemerons).

— Method on Object: addToBeFinalized

Marks the object so that, as soon as it becomes unreferenced, its finalize method is called. Before finalize is called, the VM implicitly removes the objects from the list of finalizable ones. If necessary, the finalize method can mark again the object as finalizable, but by default finalization will only occur once.

Note that a finalizable object is kept in memory even when it has no references, because tricky finalizers might “resuscitate” the object; automatic marking of the object as not to be finalized has the nice side effect that the VM can simply delay the releasing of the memory associated to the object, instead of being forced to waste memory even after finalization happens.

An object must be explicitly marked as to be finalized every time the image is loaded; that is, finalizability is not preserved by an image save. This was done because in most cases finalization is used together with CObjects that would be stale when the image is loaded again, causing a segmentation violation as soon as they are accessed by the finalization method.

— Method on Object: removeToBeFinalized

Removes the to-be-finalized mark from the object. As I noted above, the finalize code for the object does not have to do this explicitly.

— Method on Object: finalize

This method is called by the VM when there are no more references to the object (or, of course, if it only has references inside weak objects).

— Method on Object: isReadOnly

This method answers whether the VM will refuse to make changes to the objects when methods like become:, basicAt:put:, and possibly at:put: too (depending on the implementation of the method). Note that gnu Smalltalk won't try to intercept assignments to fixed instance variables, nor assignments via instVarAt:put:. Many objects (Characters, nil, true, false, method literals) are read-only by default.

— Method on Object: makeReadOnly: aBoolean

Changes the read-only or read-write status of the receiver to that indicated by aBoolean.

— Method on Object: basicNewInFixedSpace

Same as #basicNew, but the object won't move across garbage collections.

— Method on Object: basicNewInFixedSpace:

Same as #basicNew:, but the object won't move across garbage collections.

— Method on Object: makeFixed

Ensure that the receiver won't move across garbage collections. This can be used either if you decide after its creation that an object must be fixed, or if a class does not support using #new or #new: to create an object

Note that, although particular applications will indeed have a need for fixed, read-only or finalizable objects, the #makeWeak primitive is seldom needed and weak objects are normally used only indirectly, through the so called weak collections. These are easier to use because they provide additional functionality (for example, WeakArray is able to determine whether an item has been garbage collected, and WeakSet implements hash table functionality); they are:

Versions of gnu Smalltalk preceding 2.1 included a WeakKeyLookupTable class which has been replaced by WeakKeyDictionary; the usage is completely identical, but the implementation was changed to use a more efficient approach based on ephemeron objects.


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3 Packages

gnu Smalltalk includes a packaging system which allows one to file in components (often called goodies in Smalltalk's very folkloristic terminology) without caring of whether they need other goodies to be loaded first.

The packaging system is implemented by a Smalltalk class, PackageLoader, which looks for information about packages in the XML file named (guess what) packages.xml, in one of three places:

There are two ways to load something using the packaging system. The first way is to use the PackageLoader's fileInPackage: and fileInPackages: methods. For example:

         PackageLoader fileInPackages: #('Blox' 'Browser').
         PackageLoader fileInPackage: 'Compiler'.

The second way is to use the gst-load script which is installed together with the virtual machine. For example, you can do:

gst-load Browser Blox Compiler

and gnu Smalltalk will automatically file in:

Then it will save the Smalltalk image, and finally exit.

gst-load supports several options:

-I
--image-file
Load the packages inside the given image.
-q
--quiet
Hide the script's output.
-v
--verbose
Show which files are loaded, one by one.
-f
--force
If a package given on the command-line is already present, reload it. This does not apply to automatically selected prerequisites.
-t
--test
Run the package testsuite before installing, and exit with a failure if the tests fail. Currently, the testsuites are placed in the image together with the package, but this may change in future versions.
-n
--dry-run
Do not save the image after loading.
--start[=ARG]
Start the services identified by the package. If an argument is given, only one package can be specified on the command-line. If at least one package specifies a startup script, gst-load won't exit.

To provide support for this system, you have to give away with your gnu Smalltalk goodies a small file (usually called package.xml) which looks like this:

     <packages>
     <package>
       <name>BloxGTK</name>
       <namespace>BLOX</namespace>
       <directory>blox-gtk</directory>
     
       <!-- The prereq tag identifies packages that
            must be loaded before this one. -->
       <prereq>GTK</prereq>
     
       <!-- The provides tag identifies packages that
            need not be loaded once this one is. -->
       <provides>BLOX</provides>
     
       <!-- The filein tag identifies packages that
            compose this package and that should be loaded in the
            image in this order. -->
       <filein>BloxBasic.st</filein>
       <filein>BloxWidgets.st</filein>
       <filein>BloxText.st</filein>
       <filein>BloxExtend.st</filein>
       <filein>Blox.st</filein>
     
       <!-- The file tag identifies packages that
            compose this package's distribution. -->
       <file>Blox.st</file>
       <file>BloxBasic.st</file>
       <file>BloxWidgets.st</file>
       <file>BloxText.st</file>
       <file>BloxExtend.st</file>
     </package>
     </packages>

Other tags exist:

module
Loads a dynamic shared object and calls the gst_initModule function in it. Modules can register functions so that Smalltalk code can call them, and can interact with or manipulate Smalltalk objects. The TCP package uses a module to provide a bridge to the socket functions.
library
Loads a dynamic shared object and registers the functions in it so that they can all be called from Smalltalk code. The GTK package registers the GTK+ library in this way, so that the bindings can use them.
callout
Instructs to load the package only if the C function whose name is within the tag is available to be called from Smalltalk code.
sunit
Specifies a testing script that gst-sunit (see SUnit) will run in order to test the package. If this is specified, the package should list SUnit among the prerequisites.
start
Specifies a Smalltalk script that gst-load and gst-remote will execute in order to start the execution of the service implemented in the package. Before executing the script, %1 is replaced with either nil or a String literal.
stop
Specifies a Smalltalk script that gst-remote will execute in order to shut down the service implemented in the package. Before executing the script, %1 is replaced with either nil or a String literal.
test
Specifies a subpackage that is only loaded by gst-sunit in order to test the package. The subpackage may include arbitrary tags (including file, filein and sunit) but not name. The SUnit package is implicitly made a prerequisite of the testing subpackage, and the default value of directory and namespace is the one given for the outer package.

To install your package, you only have to do

         gst-package path/to/package.xml

gst-package is a Smalltalk script which will create a .star archive in the current image directory, with the files specified in the file tags. By default the package is placed in the system-wide package directory; you can use the option --target-directory to create the .star file elsewhere).

Alternatively, gst-package can be used to create a skeleton GNU style source tree. This includes a configure.ac that will find the installation path of GNU Smalltalk, and a Makefile.am to support all the standard Makefile targets (including make install and make dist). To do so, go in the directory that is to become the top of the source tree and type.

         gst-package --prepare path1/package.xml path2/package.xml

In this case the generated configure script and Makefile will use more features of gst-package, which are yet to be documented. The gnu Smalltalk makefile similarly uses gst-package to install packages and to prepare the distribution tarballs.

The rest of this chapter discusses some of the packages provided with gnu Smalltalk.


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3.1 Blox

Blox is a GUI building block tool kit. It is an abstraction on top of the a platform's native GUI toolkit that is common across all platforms. Writing to the Blox interface means your GUI based application will be portable to any platform where Blox is supported.

The Blox classes, which reside in the BLOX namespace and are fully documented in Graphical users interfaces with BLOX, act as wrappers around other toolkits, which constitute the required portability layer; currently the only one supported is Tcl/Tk but alternative versions of Blox, for example based on Gtk+ and GNOME, have been considered and might even replace Tcl/Tk in the future13. Instead of having to rewrite widgets and support for each platform, Blox simply asks the other toolkit to do so (currently, it hands valid Tcl code to a standard Tcl 8.0 environment); the abstraction from the operating system being used is then extracted out of gnu Smalltalk.

Together with the toolkit, there is a browsing system in the browser directory that will allow the programmer to view the source code for existing classes, to modify existing classes and methods, to get detailed information about the classes and methods, and to evaluate code within the browser. In addition, some simple debugging tools are provided. An Inspector window allows the programmer to graphically inspect and modify the representation of an object and a walkback inspector was designed which will display a backtrace when the program encounters an error.

The Transcript global object is redirected to print to the transcript window instead of printing to stdout, and the transcript window as well as the workspaces, unlike the console read-eval-print loop, support variables that live across multiple evaluations:

         a := 2   "Do-it"
         a + 2    "Print-it: 4 will be shown"

This browser evolved from an Xt-based version developed around 1993 written by Brad Diller (bdiller@docent.com). Because of legal concerns about possible copyright infringement because his initial implementation used parts of ParcPlace's Model-View-Controller (MVC) message interface, he and Richard Stallman devised a new window update scheme which is more flexible and powerful than MVC's dependency mechanism, and allowed him to purge all the MVC elements from the implementation.

The code was then further improved to employ a better class design (for example, Brad used Dictionaries for classes still to be fleshed out), to be aesthetically more appealing (taking advantage of the new Blox text widget, the code browsers were enhanced with syntax highlighting), and to be more complete (adding multiple “views” to the inspector, namespace support and a complete debugger).

To start the browser you can simply type:

         gst-blox

This will load any requested packages, then, if all goes well, a worksheet window with a menu named Smalltalk will appear in the top-left corner of the screen.


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3.2 The Smalltalk-in-Smalltalk library

The Smalltalk-in-Smalltalk library is a set of classes for looking at Smalltalk code, constructing models of Smalltalk classes that can later be created for real, analyzing and performing changes to the image, finding smelly code and automatically doing repetitive changes. This package incredibly enhances the reflective capabilities of Smalltalk.

A fundamental part of the system is the recursive-descent parser which creates parse nodes in the form of instances of subclasses of RBProgramNode.

The parser's extreme flexibility can be exploited in three ways, all of which are demonstrated by source code available in the distribution:

In addition, two applications were created on top of this library which are specific to gnu Smalltalk. The first is a compiler for Smalltalk methods written in Smalltalk itself, whose source code provides good insights into the gnu Smalltalk virtual machine.

The second is the automatic documentation extractor, contained in two files, packages/stinst/compiler/STLoader.st and packages/stinst/compiler/STLoaderObjs.st. To be able to create Texinfo files even if the library cannot be loaded (for example, BLOX requires a running X server) Smalltalk source code is interpreted and objects for the classes and methods being read in are created; then, polymorphism allows one to treat these exactly like usual classes which can be fed to gnu Smalltalk's ClassPublisher (found in packages/stinst/doc/Publish.st.


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3.3 Database connectivity

gnu Smalltalk includes support for connecting to databases. Currently this support is limited to retrieving result sets from SQL selection queries and executing SQL data manipulation queries; in the future however a full object model will be available that hides the usage of SQL.

Classes that are independent of the database management system that is in use reside in package DBI, while the drivers proper reside in separate packages which have DBI as a prerequisite; currently, drivers are supplied for MySQL and PostgreSQL, in packages DBD-MySQL and DBD-PostgreSQL respectively.

Using the library is fairly simple. To execute a query you need to create a connection to the database, create a statement on the connection, and execute your query. For example, let's say I want to connect to the test database on the localhost. My user name is doe and my password is mypass.

     | connection statement result |
     
     connection := DBI.Connection
         connect: 'dbi:MySQL:dbname=test:host=localhost'
         user: 'doe'
         password: 'mypass').

You can see that the DBMS-specific classes live in a sub-namespace of DBI, while DBMS-independent classes live in DBI.

Here is how I execute a query.

     statement := connection execute: 'insert into aTable (aField) values (123)'.

The result that is returned is a ResultSet. For date queries the object returns the number of ows affected. For read queries (such as selection queries) the result set supports standard stream protocol (next, atEnd to read rows off the result stream) and can also supply collection of column information. These are instances of ColumnInfo) and describe the type, size, and other characteristics of the returned column.

A common usage of a ResultSet would be:

     | resultSet values |
     [resultSet atEnd] whileFalse: [values add: (resultSet next at: 'columnName') ].


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3.4 Internationalization and localization support

Different countries and cultures have varying conventions for how to communicate. These conventions range from very simple ones, such as the format for representing dates and times, to very complex ones, such as the language spoken. Provided the programs are written to obey the choice of conventions, they will follow the conventions preferred by the user. gnu Smalltalk provides two packages to ease you in doing so. The I18N package covers both internationalization and multilingualization; the lighter-weight Iconv package covers only the latter, as it is a prerequisite for correct internationalization.

Multilingualizing software means programming it to be able to support languages from every part of the world. In particular, it includes understanding multi-byte character sets (such as UTF-8) and Unicode characters whose code point (the equivalent of the ASCII value) is above 127. To this end, gnu Smalltalk provides the UnicodeString class that stores its data as 32-bit Unicode values. In addition, Character will provide support for all the over one million available code points in Unicode.

Loading the I18N package improves this support through the EncodedStream class14, which interprets and transcodes non-ASCII Unicode characters. This support is mostly transparent, because the base classes Character, UnicodeCharacter and UnicodeString are enhanced to use it. Sending asString or printString to an instance of Character and UnicodeString will convert Unicode characters so that they are printed correctly in the current locale. For example, `$<279> printNl' will print a small Latin letter `e' with a dot above, when the I18N package is loaded.

Dually, you can convert String or ByteArray objects to Unicode with a single method call. If the current locale's encoding is UTF-8, `#[196 151] asUnicodeString' will return a Unicode string with the same character as above, the small Latin letter `e' with a dot above.

The implementation of multilingualization support is not yet complete. For example, methods such as asLowercase, asUppercase, isLetter do not yet recognize Unicode characters.

You need to exercise some care, or your program will be buggy when Unicode characters are used. In particular, Characters must not be compared with ==15 and should be printed on a Stream with display: rather than nextPut:.

Also, Characters need to be created with the class method codePoint: if you are referring to their Unicode value; codePoint: is also the only method to create characters that is accepted by the ANSI Standard for Smalltalk. The method value:, instead, should be used if you are referring to a byte in a particular encoding. This subtle difference means that, for example, the last two of the following examples will fail:

         "Correct.  Use #value: with Strings, #codePoint: with UnicodeString."
         String with: (Character value: 65)
         String with: (Character value: 128)
         UnicodeString with: (Character codePoint: 65)
         UnicodeString with: (Character codePoint: 128)
     
         "Correct.  Only works for characters in the 0-127 range, which may
          be considered as defensive programming."
         String with: (Character codePoint: 65)
     
         "Dubious, and only works for characters in the 0-127 range.  With
          UnicodeString, probably you always want #codePoint:."
         UnicodeString with: (Character value: 65)
     
         "Fails, we try to use a high character in a String"
         String with: (Character codePoint: 128)
     
         "Fails, we try to use an encoding in a Unicode string"
         UnicodeString with: (Character value: 128)

Internationalizing software, instead, means programming it to be able to adapt to the user's favorite conventions. These conventions can get pretty complex; for example, the user might specify the locale `espana-castellano' for most purposes, but specify the locale `usa-english' for currency formatting: this might make sense if the user is a Spanish-speaking American, working in Spanish, but representing monetary amounts in US dollars. You can see that this system is simple but, at the same time, very complete. This manual, however, is not the right place for a thorough discussion of how an user would set up his system for these conventions; for more information, refer to your operating system's manual or to the gnu C library's manual.

gnu Smalltalk inherits from iso C the concept of a locale, that is, a collection of conventions, one convention for each purpose, and maps each of these purposes to a Smalltalk class defined by the I18N package, and these classes form a small hierarchy with class Locale as its roots:

Basic usage of the I18N package involves a single selector, the question mark (?), which is a rarely used yet valid character for a Smalltalk binary message. The meaning of the question mark selector is “Hey, how do you say ... under your convention?”. You can send ? to either a specific instance of a subclass of Locale, or to the class itself; in this case, rules for the default locale (which is specified via environment variables) apply. You might say, for example, LcTime ? Date today or, for example, germanMonetaryLocale ? account balance. This syntax can be at first confusing, but turns out to be convenient because of its consistency and overall simplicity.

Here is how ? works for different classes:

— Method on LcTime: ? aString

Format a date, a time or a timestamp (DateTime object).

— Method on LcNumber: ? aString

Format a number.

— Method on LcMonetary: ? aString

Format a monetary value together with its currency symbol.

— Method on LcMonetaryISO: ? aString

Format a monetary value together with its iso currency symbol.

— Method on LcMessages: ? aString

Answer an LcMessagesDomain that retrieves translations from the specified file.

— Method on LcMessagesDomain: ? aString

Retrieve the translation of the given string.16

These two packages provides much more functionality, including more advanced formatting options support for Unicode, and conversion to and from several character sets. For more information, refer to Multilingual and international support with Iconv and I18N.

As an aside, the representation of locales that the package uses is exactly the same as the C library, which has many advantages: the burden of mantaining locale data is removed from gnu Smalltalk's mantainers; the need of having two copies of the same data is removed from gnu Smalltalk's users; and finally, uniformity of the conventions assumed by different internationalized programs is guaranteed to the end user.

In addition, the representation of translated strings is the standard mo file format adopted by the gnu gettext library.


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3.5 The Seaside web framework

Seaside is a framework to build highly interactive web applications quickly, reusably and maintainably. Features of Seaside include callback-based request handling, hierarchical (component-based) page design, and modal session management to easily implement complex workflows.

A simple Seaside component looks like this:

     Seaside.WAComponent subclass: MyCounter [
         | count |
         MyCounter class >> canBeRoot [ ^true ]
     
         initialize [
             super initialize.
             count := 0.
         ]
         states [ ^{ self } ]
         renderContentOn: html [
             html heading: count.
             html anchor callback: [ count := count + 1 ]; with: '++'.
             html space.
             html anchor callback: [ count := count - 1 ]; with: '--'.
         ]
     ]
     
     MyCounter registerAsApplication: 'mycounter'
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