Create a new object with name NAME of class type ede-compiler
The parent of this instance. If a slot of this class is reference, and is unbound, then the parent is checked for a value.
Name of this type of compiler.
Variables needed in the Makefile for this compiler. An assoc list where each element is (VARNAME . VALUE) where VARNAME is a string, and VALUE is either a string, or a list of strings. For example, GCC would define CC=gcc, and emacs would define EMACS=emacs.
A list of
ede-sourcecode See ede-sourcecode. objects this class will handle.
This is used to match target objects with the compilers and linkers
they can use, and which files this object is interested in.
The commands used to execute this compiler. The object which uses this compiler will place these commands after its rule definition.
A string which is the extension used for object files. For example, C code uses .o on unix, and Emacs Lisp uses .elc.
nil if this compiler can make dependencies.
nil if this compiler creates code that can be linked.
This requires that the containing target also define a list of available
linkers that can be used.
Insert an OBJ variable to specify object code to be generated for THIS. The name of the target is TARGETNAME as a string. SOURCEFILES is the list of files to be objectified. Not all compilers do this.
nil if THIS has intermediate object files.
If this compiler creates code that can be linked together,
then the object files created by the compiler are considered intermediate.
Return a string based on THIS representing a make object variable. TARGETNAME is the name of the target that these objects belong to.