Mime is a standard for waving your hands through the air, aimlessly, while people stand around yawning.
MIME, however, is a standard for encoding your articles, aimlessly, while all newsreaders die of fear.
MIME may specify what character set the article uses, the encoding of the characters, and it also makes it possible to embed pictures and other naughty stuff in innocent-looking articles.
Gnus pushes MIME articles through
to display the MIME parts. This is
default, which creates a bundle of clickable buttons that can be used to
display, save and manipulate the MIME objects.
The following commands are available when you have placed point over a MIME button:
Toggle displaying of the MIME object
gnus-article-press-button). If built-in viewers can not display
the object, Gnus resorts to external viewers in the mailcap
files. If a viewer has the ‘copiousoutput’ specification, the
object is displayed inline.
Prompt for a method, and then view the MIME object using this
View the MIME object as if it were a different MIME media type
Prompt for a charset, and then view the MIME object using this
Prompt for a file name, and then save the MIME object
Prompt for a file name, then save the MIME object and strip it from
the article. Then proceed to article editing, where a reasonable
suggestion is being made on how the altered article should look
like. The stripped MIME object will be referred via the
message/external-body MIME type.
Prompt for a file name, replace the MIME object with an
external body referring to the file via the message/external-body
MIME type. (
Delete the MIME object from the article and replace it with some
information about the removed MIME object
Copy the MIME object to a fresh buffer and display this buffer
gnus-mime-copy-part). If given a prefix, copy the raw contents
without decoding. If given a numerical prefix, you can do semi-manual
charset stuff (see
Scrolling the Article). Compressed files like .gz and
.bz2 are automatically decompressed if
auto-compression-mode is enabled (see Accessing Compressed Files in The Emacs Editor).
Print the MIME object (
command respects the ‘print=’ specifications in the
Insert the contents of the MIME object into the buffer
gnus-mime-inline-part) as ‘text/plain’. If given a prefix, insert
the raw contents without decoding. If given a numerical prefix, you can
do semi-manual charset stuff (see
gnus-summary-show-article-charset-alist in Scrolling the Article). Compressed files like .gz and .bz2 are
automatically decompressed depending on
jka-compr regardless of
auto-compression-mode (see Accessing
Compressed Files in The Emacs Editor).
View the MIME object with an internal viewer. If no internal
viewer is available, use an external viewer
View the MIME object with an external viewer.
Output the MIME object to a process (
Interactively run an action on the MIME object
Gnus will display some MIME objects automatically. The way Gnus determines which parts to do this with is described in the Emacs MIME manual.
It might be best to just use the toggling functions from the article buffer to avoid getting nasty surprises. (For instance, you enter the group ‘alt.sing-a-long’ and, before you know it, MIME has decoded the sound file in the article and some horrible sing-a-long song comes screaming out your speakers, and you can’t find the volume button, because there isn’t one, and people are starting to look at you, and you try to stop the program, but you can’t, and you can’t find the program to control the volume, and everybody else in the room suddenly decides to look at you disdainfully, and you’ll feel rather stupid.)
Any similarity to real events and people is purely coincidental. Ahem.
Also see MIME Commands.