|
| struct _dwg_object_object * | parent |
| BITCODE_TV | name |
| | DXF 1.
|
| BITCODE_TV | description |
| | DXF 2 optional.
|
| Dwg_MATERIAL_color | ambient_color |
| | DXF 70, 40, 90.
|
| Dwg_MATERIAL_color | diffuse_color |
| | DXF 71, 41, 91.
|
| Dwg_MATERIAL_mapper | diffusemap |
| | DXF 42, 72, 3, 73, 74, 75, 43.
|
| BITCODE_BD | specular_gloss_factor |
| | DXF 44 def: 0.5.
|
| Dwg_MATERIAL_color | specular_color |
| | DXF 76, 45, 92.
|
| Dwg_MATERIAL_mapper | specularmap |
| | DXF 46, 77, 4, 78, 79, 170, 47.
|
| Dwg_MATERIAL_mapper | reflectionmap |
| | DXF 48, 171, 6, 172, 173, 174, 49.
|
| BITCODE_BD | opacity_percent |
| | DXF 140 def: 1.0.
|
| Dwg_MATERIAL_mapper | opacitymap |
| | DXF 141, 175, 7, 176, 177, 178, 142.
|
| Dwg_MATERIAL_mapper | bumpmap |
| | DXF 143, 179, 8, 270, 271, 272, 144.
|
| BITCODE_BD | refraction_index |
| | DXF 145 def: 1.0.
|
| Dwg_MATERIAL_mapper | refractionmap |
| | DXF 146, 273, 9, 274, 275, 276, 147.
|
| BITCODE_BD | color_bleed_scale |
| | DXF 460.
|
| BITCODE_BD | indirect_bump_scale |
| | DXF 461.
|
| BITCODE_BD | reflectance_scale |
| | DXF 462.
|
| BITCODE_BD | transmittance_scale |
| | DXF 463.
|
| BITCODE_B | two_sided_material |
| | DXF 290.
|
| BITCODE_BD | luminance |
| | DXF 464.
|
| BITCODE_BS | luminance_mode |
| | DXF 270.
|
| BITCODE_BD | translucence |
| | DXF 148.
|
| BITCODE_BD | self_illumination |
| | DXF 149.
|
| BITCODE_BD | reflectivity |
| | DXF 468.
|
| BITCODE_BL | illumination_model |
| | DXF 93.
|
| BITCODE_BL | channel_flags |
| | DXF 94.
|
| BITCODE_BL | mode |
| | DXF 282.
|
| BITCODE_TV | genprocname |
| | DXF 300.
|
| BITCODE_BS | genproctype |
| BITCODE_B | genprocvalbool |
| | DXF 291.
|
| BITCODE_BS | genprocvalint |
| | DXF 271.
|
| BITCODE_BD | genprocvalreal |
| | DXF 469.
|
| BITCODE_TV | genprocvaltext |
| | DXF 301.
|
| BITCODE_CMC | genprocvalcolor |
| | DXF 62.
|
| BITCODE_B | genproctableend |
| | DXF 292.
|
| BITCODE_BS | num_gentextures |
| Dwg_MATERIAL_gentexture * | gentextures |
Object MATERIAL (varies) Acad Naming: e.g. Materials/assetlibrary_base.fbm/shaders/AdskShaders.mi Materials/assetlibrary_base.fbm/Mats/SolidGlass/Generic.xml