dispatch.h

00001 /*
00002 Copyright Remco Bras 2007,2008
00003 This file is part of RPGE.
00004 
00005 RPGE is free software; you can redistribute it and/or modify
00006 it under the terms of the GNU General Public License as published by
00007 the Free Software Foundation; either version 3 of the License, or
00008 (at your option) any later version.
00009 
00010 RPGE is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013 GNU General Public License for more details.
00014 
00015 You should have received a copy of the GNU General Public License
00016 along with this program.  If not, see <http://www.gnu.org/licenses/>
00017 */
00018 
00019 /*
00020 dispatch.h: define the data structures required for automated dispatching of (SDL) events, declare registration functions etc.
00021 */
00022 
00023 #ifndef DISPATCH_H
00024 #define DISPATCH_H
00025 #include <SDL/SDL.h>
00026 #include <libguile.h>
00027 #include "sequence.h"
00028   
00029 typedef struct
00030 {
00031   Uint32 eventid;
00032   SCM (* typefunc)(SDL_Event);
00033   SCM (* datafunc)(SDL_Event);
00034 }  dispatch_pair;
00035 
00036 
00037 dispatch_pair make_dispatch_pair(Uint32 eventtype, SCM (* typeproc)(SDL_Event) , SCM(* dataproc)(SDL_Event) );
00038 void add_dispatch_pair(dispatch_pair dp);
00039 void remove_dispatch_pair(dispatch_pair dp);
00040 SCM dispatch(SDL_Event e);
00041 void dispatch_init();
00042 
00043 #endif
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