Give-away Chess

Initial setup

e1, e8: King
d1, d8: Queen
a1, a8, h1, h8: Rook
c1, c8, f1, f8: Bishop
b1, b8, g1, g8: Knight
a2-h2, a7-h7: Pawns

Moves at a Glance

Click on a piece below to see its moves

Sliding capture or non-capture,
can be blocked on any square along the ray
Unblockable leap (capture or non-capture)
Non-capture only
Capture only

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Piece ID value Moves (Betza notation) Remarks
King K - WF Can castle with Rook, moving 2 steps towards it
Queen Q 6 RB or Q
Rook R 4 R
Bishop B 3 B Color-bound
Knight N 3 N
Pawn P 1 mfWcfF Promotes to K, Q, R, B, or N on reaching last rank

Pawn peculiarities

Castling

A King that has not moved before can move two squares in the direction of a Rook that has not moved before, in which case that Rook is moved to the square the King skipped over. This is only allowed if all squares between King and Rook are empty.

General rules

Differences with FIDE

Capture is mandatory. The King is not special in any way, and can be captured like any other piece. Hence the concept of 'check' does not exist. Pawns can promote to King.

Strategy issues

The King is actually a good choice for a promotion piece, as it is not so easy for the opponent to feed a lot of material to a King.