Liquid War 6 can be controlled using a reduced set of keys. This is to make the game more portable and allow possible ports to platforms where a full keyboard is not available. Depending on the graphics backend, exact mapping might change, they should hopefully be obvious and intuitive.
Those keys are:
up: the arrow up key
down: the down arrow key
left: the left arrow key
right: the right arrow key
enter: the enter / return key
esc: the escape key
ctrl: the control key
alt: the alt / meta key
pgup: the page up key
pgdown: the page down key
It’s also possible to control the game with the mouse only, or with a joystick. By default the interface will trap all events and respond on any of these possible devices.
|mouse pointer||stick||previous menu item||move cursor up|
|mouse pointer||stick||next menu item||move cursor down|
|mouse pointer||stick||change menu item value||move cursor left|
|mouse pointer||stick||change menu item value||move cursor right|
|left-click||button A||validate menu||validate chat line|
|right-click||button B||back to previous menu||quit game|
|right-click or double-click on any button||button C||N/A||fire|
|middle-click or triple-click on any button||button D||N/A||alternate fire|
|wheel up||button E||previous menu item||zoom in|
|wheel down||button F||next menu item||zoom out|
A final word about joystick buttons: there’s no such thing as standard
joystick buttons, some will come with
A,B,C,D, others will
A,B,start,select,L,R, there’s no way to know. By default,
the game will use the buttons with the lowest indexes (returned by
your driver) for the most usefull functions. Validate menu entries is
the most usefull action, zooming in and out the one you can live without.
There’s also an (almost) hardcoded shortcut which will quit the game immediately, or at least as quickly as possible, without any prompt or warning.
It is the
Think of this feature as the procastinator’s “whoops, here comes my boss!!!” emergency function.