41.12.1 Face Attributes

Face attributes determine the visual appearance of a face. The following table lists all the face attributes, their possible values, and their effects.

Apart from the values given below, each face attribute can have the value unspecified. This special value means that the face doesn’t specify that attribute directly. An unspecified attribute tells Emacs to refer instead to a parent face (see the description :inherit attribute below); or, failing that, to an underlying face (see Displaying Faces). (However, unspecified is not a valid value in defface.)

A face attribute can also have the value reset. This special value stands for the value of the corresponding attribute of the default face.

The default face must explicitly specify all attributes, and cannot use the special value reset.

Some of these attributes are meaningful only on certain kinds of displays. If your display cannot handle a certain attribute, the attribute is ignored.

:family

Font family name (a string). See Fonts in The GNU Emacs Manual, for more information about font families. The function font-family-list (see below) returns a list of available family names.

:foundry

The name of the font foundry for the font family specified by the :family attribute (a string). See Fonts in The GNU Emacs Manual.

:width

Relative character width. This should be one of the symbols ultra-condensed, extra-condensed, condensed, semi-condensed, normal, regular, medium, semi-expanded, expanded, extra-expanded, or ultra-expanded.

:height

The height of the font. In the simplest case, this is an integer in units of 1/10 point.

The value can also be floating point or a function, which specifies the height relative to an underlying face (see Displaying Faces). A floating-point value specifies the amount by which to scale the height of the underlying face. A function value is called with one argument, the height of the underlying face, and returns the height of the new face. If the function is passed an integer argument, it must return an integer.

The height of the default face must be specified using an integer; floating point and function values are not allowed.

:weight

Font weight—one of the symbols (from densest to faintest) ultra-bold, extra-bold, bold, semi-bold, normal, semi-light, light, extra-light, or ultra-light. On text terminals which support variable-brightness text, any weight greater than normal is displayed as extra bright, and any weight less than normal is displayed as half-bright.

:slant

Font slant—one of the symbols italic, oblique, normal, reverse-italic, or reverse-oblique. On text terminals that support variable-brightness text, slanted text is displayed as half-bright.

:foreground

Foreground color, a string. The value can be a system-defined color name, or a hexadecimal color specification. See Color Names. On black-and-white displays, certain shades of gray are implemented by stipple patterns.

:distant-foreground

Alternative foreground color, a string. This is like :foreground but the color is only used as a foreground when the background color is near to the foreground that would have been used. This is useful for example when marking text (i.e., the region face). If the text has a foreground that is visible with the region face, that foreground is used. If the foreground is near the region face background, :distant-foreground is used instead so the text is readable.

:background

Background color, a string. The value can be a system-defined color name, or a hexadecimal color specification. See Color Names.

:underline

Whether or not characters should be underlined, and in what way. The possible values of the :underline attribute are:

nil

Don’t underline.

t

Underline with the foreground color of the face.

color

Underline in color color, a string specifying a color.

(:color color :style style :position position)

color is either a string, or the symbol foreground-color, meaning the foreground color of the face. Omitting the attribute :color means to use the foreground color of the face. style should be a symbol line or wave, meaning to use a straight or wavy line. Omitting the attribute :style means to use a straight line. position, if non-nil, means to display the underline at the descent of the text, instead of at the baseline level. If it is a number, then it specifies the amount of pixels above the descent to display the underline.

:overline

Whether or not characters should be overlined, and in what color. If the value is t, overlining uses the foreground color of the face. If the value is a string, overlining uses that color. The value nil means do not overline.

:strike-through

Whether or not characters should be strike-through, and in what color. The value is used like that of :overline.

:box

Whether or not a box should be drawn around characters, its color, the width of the box lines, and 3D appearance. Here are the possible values of the :box attribute, and what they mean:

nil

Don’t draw a box.

t

Draw a box with lines of width 1, in the foreground color.

color

Draw a box with lines of width 1, in color color.

(:line-width (vwidth . hwidth) :color color :style style)

You can explicitly specify all aspects of the box with a plist on this form. Any element in this plist can be omitted.

The values of vwidth and hwidth specify respectively the width of the vertical and horizontal lines to draw; they default to (1 . 1). A negative horizontal or vertical width −n means to draw a line of width n that occupies the space of the underlying text, thus avoiding any increase in the character height or width. For simplification the width could be specified with only a single number n instead of a list, such case is equivalent to ((abs n) . n).

The value of color specifies the color to draw with. The default is the background color of the face for 3D boxes and flat-button, and the foreground color of the face for other boxes.

The value of style specifies whether to draw a 3D box. If it is released-button, the box looks like a 3D button that is not being pressed. If it is pressed-button, the box looks like a 3D button that is being pressed. If it is nil, flat-button or omitted, a plain 2D box is used.

:inverse-video

Whether or not characters should be displayed in inverse video. The value should be t (yes) or nil (no).

:stipple

The background stipple, a bitmap.

The value can be a string; that should be the name of a file containing external-format X bitmap data. The file is found in the directories listed in the variable x-bitmap-file-path.

Alternatively, the value can specify the bitmap directly, with a list of the form (width height data). Here, width and height specify the size in pixels, and data is a string containing the raw bits of the bitmap, row by row. Each row occupies (width + 7) / 8 consecutive bytes in the string (which should be a unibyte string for best results). This means that each row always occupies at least one whole byte.

If the value is nil, that means use no stipple pattern.

Normally you do not need to set the stipple attribute, because it is used automatically to handle certain shades of gray.

:font

The font used to display the face. Its value should be a font object or a fontset. If it is a font object, it specifies the font to be used by the face for displaying ASCII characters. See Low-Level Font Representation, for information about font objects, font specs, and font entities. See Fontsets, for information about fontsets.

When specifying this attribute using set-face-attribute or set-face-font (see Face Attribute Functions), you may also supply a font spec, a font entity, or a string. Emacs converts such values to an appropriate font object, and stores that font object as the actual attribute value. If you specify a string, the contents of the string should be a font name (see Fonts in The GNU Emacs Manual); if the font name is an XLFD containing wildcards, Emacs chooses the first font matching those wildcards. Specifying this attribute also changes the values of the :family, :foundry, :width, :height, :weight, and :slant attributes.

:inherit

The name of a face from which to inherit attributes, or a list of face names. Attributes from inherited faces are merged into the face like an underlying face would be, with higher priority than underlying faces (see Displaying Faces). If the face to inherit from is unspecified, it is treated the same as nil, since Emacs never merges :inherit attributes. If a list of faces is used, attributes from faces earlier in the list override those from later faces.

:extend

Whether or not this face will be extended beyond end of line and will affect the display of the empty space between the end of line and the edge of the window. The value should be t to display the empty space between end of line and edge of the window using this face, or nil to not use this face for the space between the end of the line and the edge of the window. When Emacs merges several faces for displaying the empty space beyond end of line, only those faces with :extend non-nil will be merged. By default, only a small number of faces, notably, region, have this attribute set. This attribute is different from the others in that when a theme doesn’t specify an explicit value for a face, the value from the original face definition by defface is inherited (see Defining Faces).

Some modes, like hl-line-mode, use a face with an :extend property to mark the entire current line. Note, however, that Emacs will always allow you to move point after the final character in a buffer, and if the buffer ends with a newline character, point can be placed on what is seemingly a line at the end of the buffer—but Emacs can’t highlight that “line”, because it doesn’t really exist.

Function: font-family-list &optional frame

This function returns a list of available font family names. The optional argument frame specifies the frame on which the text is to be displayed; if it is nil, the selected frame is used.

User Option: underline-minimum-offset

This variable specifies the minimum distance between the baseline and the underline, in pixels, when displaying underlined text.

User Option: x-bitmap-file-path

This variable specifies a list of directories for searching for bitmap files, for the :stipple attribute.

Function: bitmap-spec-p object

This returns t if object is a valid bitmap specification, suitable for use with :stipple (see above). It returns nil otherwise.