Kawa extends the Scheme numeric tower to include quaternions as a proper superset of the complex numbers. Quaternions provide a convenient notation to represent rotations in three-dimensional space, and are therefore commonly found in applications such as computer graphics, robotics, and spacecraft engineering. The Kawa quaternion API is modeled after this with some additions.
A quaternion is a number that can be expressed in the form
‘w+xi+yj+zk’, where w, x, y, and z are
real, and i, j, and k are imaginary units
satisfying i2 = j2 = k2 = ijk = -1. The magnitude of a
quaternion is defined to be its Euclidean norm when viewed as a point in
R4.
The real–part of a quaternion is also called its ‘scalar’, while
the i–part, j–part, and k–part taken together are also called its
‘vector’. A quaternion with zero j–part and k–part is an
ordinary complex number. (If the i–part is also zero, then it is a
real). A quaternion with zero real–part is called a
‘vector quaternion’.
The reader syntax for number literals has been extended to support both
rectangular and polar (hyperspherical) notation for quaternions. The
rectangular notation is as above, i.e. w+xi+yj+zk. The polar
notation takes the form r@t%u&v, where r is the
magnitude, t is the first angle, and u and v are
two other angles called the “colatitude” and “longitude”.
The rectangular coordinates and polar coordinates are related by the equations:
w=r* costx=r* sint* cosuy=r* sint* sinu* cosvz=r* sint* sinu* sinv
With either notation, zero elements may be omitted.
Procedure: make-rectangular wx
Procedure: make-rectangular wxyz
These procedures construct quaternions from Cartesian coordinates.
These procedures construct quaternions from polar coordinates.
All of the arithmetic and transcendental functions defined for complex arguments have been extended to support quaternions.
Quaternion multiplication is not commutative, so there are two possible interpretations of
(/ q1 q2)which would yield different results: either(* q1 (/ q2)), or(* (/ q2) q1). Division in this implementation has been defined such that(/ q1 q2 ...)is equivalent to(* q1 (/ q2) ...), but it is recommended to use reciprocals (unary/) and multiplication.
Return the real–part of
q.(real-part 0) ⇒ 0 (real-part -i) ⇒ 0 (real-part 1+2i-3j+4k) ⇒ 1
Return the i–part of
q.(imag-part 0) ⇒ 0 (imag-part -i) ⇒ -1 (imag-part 1+2i-3j+4k) ⇒ 2
Return the Euclidean norm of
q. Ifqisa+bi+cj+dk, then(magnitude q)is(sqrt (apply + (map square (list a b c d))))
Return the angle of
q.
The following additional functionality is made available by doing one of:
(require 'quaternions) ;; or (import (kawa quaternions))
An alias for
gnu.math.Quaternion, useful for type declarations.
Return
#tifxis a quaternion, i.e. an ordinary number, and#fotherwise.(quaternion? 0) ⇒ #t (quaternion? -i) ⇒ #t (quaternion? 1+2i-3j+4k) ⇒ #t (quaternion? 10.0m) ⇒ #f (quaternion? "x") ⇒ #f
Return the j–part of
q.(jmag-part 0) ⇒ 0 (jmag-part -i) ⇒ 0 (jmag-part 1+2i-3j+4k) ⇒ -3
(kmag-part 0) ⇒ 0 (kmag-part -i) ⇒ 0 (kmag-part 1+2i-3j+4k) ⇒ 4
Return the projection of
qinto the complex plane:(+ (real-part q) (* +i (imag-part q)))(complex-part 0) ⇒ 0 (complex-part -i) ⇒ -1i (complex-part 1+2i-3j+4k) ⇒ 1+2i
Return the vector–part of
q.(vector-part 0) ⇒ 0 (vector-part -i) ⇒ -1i (vector-part 1+2i-3j+4k) ⇒ +2i-3j+4k
Return a quaternion of unit magnitude with the same direction as
q. Ifqis zero, return zero. This is like a 4D version of a signum function.(unit-quaternion 0) ⇒ 0 (unit-quaternion -i) ⇒ -1i (unit-quaternion 1+2i-3j+4k) ⇒ 0.18257418583505536+0.3651483716701107i-0.5477225575051661j+0.7302967433402214k
Return the vector–part of
q, scaled to have magnitude 1. If the vector–part is zero, then return zero.(unit-vector 0) ⇒ 0 (unit-vector -i) ⇒ -1i (unit-vector 1+2i-3j+4k) ⇒ +0.3713906763541037i-0.5570860145311556j+0.7427813527082074k
Return the colatitude of
q.
Return the longitude of
q.
Procedure: vector-quaternion? obj
Return
#tifobjis a vector quaternion, i.e. a quaternion with zero real–part.
Procedure: make-vector-quaternion xyz
Construct vector quaternion
xi+yj+zk. This is equivalent to(make-rectangular 0 x y z).
Procedure: vector-quaternion->list vq
Return a newly allocated list of the x, y, and z components of
vq. This is equivalent to(list (imag-part vq) (jmag-part vq) (kmag-part vq)).
For two vector quaternions
q1 =ai+bj+ckandq2 =di+ej+fk, returnad + be + cf. This is equal to the R^3 dot product for vectors (a,b,c) and (d,e,f), and is also equal to(- (real-part (* q1 q2))). It is an error if eitherq1 orq2 has a non-zero real–part.
Procedure: cross-product q1 q2
For two vector quaternions
q1 =ai+bj+ckandq2 =di+ej+fk, return the R^3 cross product for vectors (a,b,c) and (d,e,f), which is equal to(vector-part (* q1 q2)). It is an error if eitherq1 orq2 has a non-zero real–part.
Return
(+ (real-part q) (* -1 (vector-part q))).(conjugate 0) ⇒ 0 (conjugate -i) ⇒ +1i (conjugate 1+2i-3j+4k) ⇒ 1-2i+3j-4k
The (kawa rotations) library provides a set of functions which
use unit quaternions to represent 3D spatial rotations. To use these
functions, the library must be imported:
(import (kawa rotations))
These functions normalize their quaternion inputs as needed to be of length 1.
Conversions to and from several alternate representations of rotations are supported.
The set of unit quaternions provides a double covering of all
possible 3D rotations: q and -q represent the same
rotation. Most other representations also have multiple numerical
values which map to the same rotation (for example, the rotation about
axis-vec by angle is the same as the rotation about
-axis-vec by -angle+2pi). Therefore, these functions do
not necessarily act as inverses in the sense of equal?.
Furthermore, rotations involve trigonometric functions, so there will
typically be some floating point error: (acos (cos 0.1)) returns
0.09999999999999945, which is very close to 0.1 but not exact.
Procedure: quaternion->rotation-matrix q
Procedure: rotation-matrix->quaternion m
The
quaternion->rotation-matrixprocedure returns a 3x3 rotation matrix representing the same rotation asq. The rotation matrix is instantiated as a SRFI-25 multi-dimensional array backed by an f64vector.The
rotation-matrix->quaternionprocedure performs the reverse operation, producing an equivalent unit quaternion for the rotation matrix (multi-dimensional array)m.(rotation-matrix->quaternion (quaternion->rotation-matrix -1)) ⇒ 1.0
Procedure: rotation-axis/angle q
The
rotation-axisprocedure returns the axis of rotation of the quaternionqas a unit-length vector quaternion. If the axis of rotation is not well-defined (the angle of rotation is 0), then+iis arbitrarily chosen as the axis.The
rotation-angleprocedure returns the corresponding angle of rotation. Note that this is not the same as the result of theangleprocedure.The
rotation-axis/angleprocedure returns the rotation axis and angle as multiple values.(let* ((q 1/2+1/2i+1/2j+1/2k) (ar (rotation-angle q)) (ad (java.lang.Math:toDegrees ar)) (exact-ad (exact ad))) (rationalize exact-ad 1/10)) ⇒ 120
Procedure: make-axis/angle axis-vecangle
Procedure: make-axis/angle axis-xaxis-yaxis-zangle
The
make-axis/angleprocedure returns a quaternion representing the given axis/angle rotation. The axis is specified as either a single vector quaternion argumentaxis-vec, or as three realsaxis-x,axis-y, andaxis-z.
The procedures
rotx,roty, androtzreturn quaternions representing rotations about the X-, Y-, and Z-axes.
The intrinsic angle sets represent arbitrary rotations as a sequence of three rotations about coordinate frame axes attached to the rotating body (i.e. the axes rotate with the body).
There are twelve possible angle sets which neatly divide into two groups of six. The six with same first and third axes are also known as “Euler angles”. The six with different first and third axes are also known as “Tait-Bryan angles”.
These functions decompose the rotation represented by
qinto Euler angles of the given set (XYX, XZX, YXY, YZY, ZXZ, or ZYZ) and returns the three angles as multiple values. The middle angle will be in the range [0,pi]. If it is on the edges of that range (within 1.0E-12 of 0 or pi), such that the first and third axes are colinear, then the first angle will be set to 0.(intrinsic-zyz (* (rotz 0.3) (roty 0.8) (rotz -0.6))) ⇒ 0.3000000000000001 0.7999999999999999 -0.5999999999999999
Aliases for the corresponding
intrinsic-procedures.
These functions decompose the rotation represented by
qinto Tait-Bryan angles of the given set (XYZ, XZY, YXZ, YZX, ZXY, or ZYX) and returns the three angles as multiple values. The middle angle will be in the range [-pi/2,pi/2]. If it is on the edges of that range, such that the first and third axes are colinear, then the first angle will be set to 0.
Aliases for the corresponding
intrinsic-procedures.
Procedure: make-intrinsic-xyx alphabetagamma
Procedure: make-intrinsic-xzx alphabetagamma
Procedure: make-intrinsic-yxy alphabetagamma
Procedure: make-intrinsic-yzy alphabetagamma
Procedure: make-intrinsic-zxz alphabetagamma
Procedure: make-intrinsic-zyz alphabetagamma
These functions return quaternions representing the given Euler angle rotations.
Aliases for the corresponding
make-intrinsic-procedures.(let-values (((a b c) (euler-xyx (make-euler-xyx 1.0 0.0 2.0)))) (list a b c)) ⇒ (0.0 0.0 3.0)
Procedure: make-intrinsic-xyz alphabetagamma
Procedure: make-intrinsic-xzy alphabetagamma
Procedure: make-intrinsic-yxz alphabetagamma
Procedure: make-intrinsic-yzx alphabetagamma
Procedure: make-intrinsic-zxy alphabetagamma
Procedure: make-intrinsic-zyx alphabetagamma
These functions return quaternions representing the given Tait-Bryan angle rotations.
Aliases for the corresponding
make-intrinsic-procedures.
The extrinsic angle sets represent arbitrary rotations as a sequence of three rotations about fixed-frame axes (i.e. the axes do not rotate with the body).
There are twelve possible extrinsic angle sets, and each is the dual of
an intrinsic set. The extrinsic rotation about axes A, B,
and C by angles a, b, and c is the same as
the intrinsic rotation about axes C, B, and A by
angles c, b, and a, with the order of the three
axes reversed.
These functions decompose the rotation represented by
qinto extrinsic angles of the given set and returns the three angles as multiple values.
Procedure: make-extrinsic-xyx gammabetaalpha
Procedure: make-extrinsic-xyz gammabetaalpha
Procedure: make-extrinsic-xzx gammabetaalpha
Procedure: make-extrinsic-xzy gammabetaalpha
Procedure: make-extrinsic-yxy gammabetaalpha
Procedure: make-extrinsic-yxz gammabetaalpha
Procedure: make-extrinsic-yzx gammabetaalpha
Procedure: make-extrinsic-yzy gammabetaalpha
Procedure: make-extrinsic-zxy gammabetaalpha
Procedure: make-extrinsic-zxz gammabetaalpha
Procedure: make-extrinsic-zyx gammabetaalpha
Procedure: make-extrinsic-zyz gammabetaalpha
These functions return quaternions representing the given extrinsic angle rotations.
Aliases for
extrinsic-xyzandmake-extrinsic-xyz.(let ((r (make-rpy 0.12 -0.23 0.34))) (let-values (((a b c) (tait-bryan-zyx r))) (list a b c))) ⇒ (0.3400000000000001 -0.2300000000000001 0.12000000000000002)
Procedure: rotate-vector rqvq
Applies the rotation represented by quaternion
rqto the vector represented by vector quaternionvq, and returns the rotated vector. This is equivalent to(* rq vq (conjugate rq))for normalizedrq.(rotate-vector +k +2i) ⇒ -2i (rotate-vector 1/2+1/2i+1/2j+1/2k +i+2j+3k) ⇒ +3.0i+1.0j+2.0k
Procedure: make-rotation-procedure rq
A partial application of
rotate-vector. Returns a single-argument procedure which will take a vector quaternion argument and rotate it byrq. The returned procedure closes over bothrqand its conjugate, so this will likely be more efficient thanrotate-vectorat rotating many vectors by the same rotation.