Main Page   Class Hierarchy   Alphabetical List   Compound List   File List   Compound Members   File Members  

collision.h

Go to the documentation of this file.
00001 /*
00002   svas_server -- virtual World Server of Svas
00003   Copyright (c) 2001, 2002 David Moreno Montero
00004  
00005  
00006   This program is free software; you can redistribute it and/or modify
00007   it under the terms of the GNU General Public License as published by
00008   the Free Software Foundation; either version 2 of the License, or
00009   (at your option) any later version.
00010  
00011   This program is distributed in the hope that it will be useful, but
00012   WITHOUT ANY WARRANTY; without even the implied warranty of
00013   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00014   General Public License for more details.
00015  
00016   You should have received a copy of the GNU General Public License
00017   along with this program; if not, write to the Free Software
00018   Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
00019   02111-1307, USA.  
00020 
00021 */
00022 
00023 #ifndef __COLLISION_H__
00024 #define __COLLISION_H__
00025 
00026 /// Used for disttoplane contact limit, and for time subdivision limit
00027 #define COLLISION_SPACE_EPSILUM (1e-4)
00028 #define COLLISION_TIME_EPSILUM (1e-2)
00029 #define COLLISION_VELOCITY_EPSILUM (1e-5)
00030 #define COLLISION_ANGULARVELOCITY_EPSILUM (1e-5)
00031 
00032 #include "cylinder.h"
00033 
00034 typedef enum collisionType{
00035   noCollision=0,
00036   contact=1,
00037   penetrating=2
00038 };
00039 
00040 class Collision{
00041  protected:
00042   /// Cylinder that collides
00043   Cylinder *cyl1, *cyl2;
00044   /// Point over cylinder
00045   Point3d pt1, pt2;
00046   
00047   /// Type of collision
00048   collisionType type;
00049   /// Collision normal, normalized
00050   Vector3d normal;
00051   
00052 
00053   /// Resolves the collision against ground plane
00054   void resolveGroundCollision();
00055   /// Resolves the collision against another cylinder
00056   void resolveCylinderCollision();
00057 
00058  public:
00059   /// Default and unusefull default constructor
00060   Collision();
00061 
00062   /// Collision against other cylinder
00063   Collision(Cylinder *cyl1, const Point3d &pt1, Cylinder *cyl2, const Point3d &pt2, Vector3d &normal, collisionType type);
00064 
00065   /// Collision between a plane and a cylinder. The plane is always
00066   /// the ground plane (n(0,0,1), p(0,1,0)).
00067   Collision(Cylinder *cyl, const Point3d &pt, collisionType type);
00068   /// Collision of one cylinder in two points over a plane
00069   Collision(Cylinder *cyl, const Point3d &pt1, const Point3d &pt2, collisionType type);
00070   
00071   ~Collision();
00072 
00073   /// Resolves the collision appling a force on the cylinders
00074   void resolve();
00075   /// Returns the type of collision
00076   inline collisionType getType(){ return type; };
00077 };
00078 
00079 
00080 #endif

Generated on Mon Jun 17 19:53:44 2002 for Svas Server by doxygen1.2.16