GNU Astronomy Utilities


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9.1.2 Extending distance concepts to 3D

The concepts of Distance on a 2D curved space are here extended to a 3D space that might be curved in a 4D space. We can start with the generic infinitesimal distance in a static 3D universe, but this time not in spherical coordinates instead of polar coordinates. \(\theta\) is shown in Figure 9.2, but here we are 3D beings, positioned on \(O\) (the center of the sphere) and the point \(O\) is tangent to a 4D-sphere. In our 3D space, a generic infinitesimal displacement will have the distance: $$ds_s^2=dx^2+dy^2+dz^2=dr^2+r^2(d\theta^2+\sin^2{\theta}d\phi^2).$$Like our 2D friend before, we now have to assume an abstract dimension which we cannot visualize. Let’s call the fourth dimension \(w\), then the general change in coordinates in the full four dimensional space will be: $$ds_s^2=dr^2+r^2(d\theta^2+\sin^2{\theta}d\phi^2)+dw^2.$$But we can only work on a 3D curved space, so following exactly the same steps and conventions as our 2D friend, we arrive at: $$ds_s^2={dr^2\over 1-Kr^2}+r^2(d\theta^2+\sin^2{\theta}d\phi^2).$$In a non-static universe (with a scale factor a(t), the distance can be written as: $$ds^2=c^2dt^2-a^2(t)[d\chi^2+r^2(d\theta^2+\sin^2{\theta}d\phi^2)].$$